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  #11  
Old January 31st, 2004, 07:24 AM

Phoenix-D Phoenix-D is offline
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Default Re: New Patch - Lack of Testing

Missiles are pretty silly in stock SF; I've actually killed myself with them before. They aren't any faster than destroyers, so if you fire them and continue on the same heading they are, when they self-destruct at max range you'll be hurt.
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  #12  
Old February 1st, 2004, 08:07 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: New Patch - Lack of Testing

Not only are they slow, their range is ridiculously short. I've recommended at least doubling the range of all missiles (and extending the range of torpedos at least somewhat) but MM seems to think the current setup is good enough.

Because so many races use seekers of one sort of another I've not found ECM or other defensive components like stealth armor to be much use. I make sure to stock up on lots of PDC and shield rechargers, and go for organic and emissive armor whenever available.
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  #13  
Old February 1st, 2004, 08:39 PM

Phoenix-D Phoenix-D is offline
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Default Re: New Patch - Lack of Testing

I found exactly the opposite; as you mentioned seekers are fairly ineffective. I just dodge them or run long enough for them to explode from shoot-downs or out of fuel.

Its the beams that kill. And to a lesser extent the bolts.
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  #14  
Old February 1st, 2004, 10:45 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: New Patch - Lack of Testing

Bolts are fairly easily dodged at more than point-blank ranges. I sort of wonder why they are given such short ranges since range would appear to be their only possible advantage over beams.

Seekers can only be out-run in the stock game, which I rarely play. I have modded many things to suit myself, including bolt and beam speeds.

[ February 01, 2004, 20:52: Message edited by: Baron Munchausen ]
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