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January 30th, 2004, 01:32 AM
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Re: New Patch - Fatally Flawed - I give up
Testing this now..I -can- tell you you lost resistance because of a fix to scattering armor. At least that's the most likely explanation; it was giving resistances to everything and only supposed to give resistance to shield piercing.
EDIT: well, nothing so far. This was only vs. destroyers though. Aside from the usual problem of missiles being far too slow, zip. Shot down the expected number of missiles, saw the expected number of mine get shot down.
EDIT2: damage by ionics seems ok too. a hit with 2 level 12 ionic missiles took around 50% of my speed. not noticed the pirates firing any faster.
[ January 29, 2004, 23:55: Message edited by: Phoenix-D ]
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January 30th, 2004, 01:58 AM
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Re: New Patch - Fatally Flawed - I give up
A thought..had you modifed any of the data files? If you are using pre-patch files for some of them, SF might be acting strange because it's not finding all the lines its expecting. The tests below were on Expert, BTW.
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January 30th, 2004, 10:08 AM
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Re: New Patch - Fatally Flawed - I give up
Quote:
Originally posted by Phoenix-D:
A thought..had you modifed any of the data files? If you are using pre-patch files for some of them, SF might be acting strange because it's not finding all the lines its expecting. The tests below were on Expert, BTW.
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No. Game was exactly as installed plus 1.08 patch.
The single hit was from a level 16 iconic missile.
As regards the PD. Its broken. Sometimes 1 incoming missile, not even taken out - especially if you're turning.
Its always the case if you fire 2 missiles from >60ls at any AI ship with PD it will shoot down both missiles. If it fires 2 missiles at you 1 will always hit.
If you fire 2 missiles from <20ls the AI will always shoot 1 down. If the AI fires 2 missiles from <40ls they both hit.
That's the point of having multiple PD's installed. Except there's no point because they all fire at the same target.
Try the tests stationary as if you'd been hit by two iconic missiles.
[ January 30, 2004, 08:16: Message edited by: Vortex ]
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January 30th, 2004, 04:34 PM
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Re: New Patch - Fatally Flawed - I give up
Plus 1.08? That one's been out for a while, surprised you hadn't noticed these before. At any rate, I still haven't been able to duplicate any of this, so I'm kind of stumped.
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January 31st, 2004, 06:22 AM
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Re: New Patch - Fatally Flawed - I give up
Well there's a reason NOT to upgrade. How do you unfix the fix to the scattering armor? How do you gain resistance to all the other items on the list without it?
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January 31st, 2004, 07:22 AM
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Re: New Patch - Fatally Flawed - I give up
You don't unfix it. Actually I didn't see it on the fixed list, but it seems to have been fixed anyway. Emissive armor can give you damage resistance, but other than that there -is- no way to gain resistance in stock SF. Something of a design flaw, that..
EDIT: though to be fair the fix affects the AI too, so against a scattering-armor equipped foe you should be more effective.
[ January 31, 2004, 05:22: Message edited by: Phoenix-D ]
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January 31st, 2004, 06:17 PM
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Re: New Patch - Fatally Flawed - I give up
What scattering armor foes? Only the Abbidon use it and I never have reason to fight them. I have to agree with Vortex - the game has become seriously unbalanced. No, make that fatally unbalanced. Not as bad a flaw as MOO3 but still a complete buzz kill none the less. A fun diVersion gone so frustratingly difficult as to not only completely discourage playing but to have the even more chilling effect of negative word of mouth and lost sales. If it takes even a month to fix this gaff, I predict the patient will be as moribund as the MOO3 forum. Come to think of it, this board is pretty much dead already. Maybe the less literate, motivated, or hopeful have already voted with their silence.
[ January 31, 2004, 16:49: Message edited by: Otter ]
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