|
|
|
 |

February 11th, 2004, 03:28 AM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Calculations, calculations
Resistances do stack, but they're capped at 95. Not sure on Emissive, though. Attack/Defense modifers are for BEAMS only. Bolts just go in a straight line, and if torps catch you they always hit.
Scanner jammers currently work on everyone. Other than that..your guess is as good as mine.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

May 9th, 2004, 07:32 PM
|
Private
|
|
Join Date: May 2004
Posts: 11
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Calculations, calculations
Then is there any reason to ad defensive components if jammers are more than 3 time better and use only 10kt instead of 20 for neiro nets?
|

May 9th, 2004, 07:45 PM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Calculations, calculations
The defense bonuses stack, IIRC.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

May 10th, 2004, 12:37 AM
|
Private
|
|
Join Date: May 2004
Posts: 11
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Calculations, calculations
But if jammer bring enemey attack to 0 (probably lower then 0?) then it seems no need in defence. And is there any confirmed data about max of emissive armor bonus...and for what damage does it apply? for any damage to any component (eg shield, hull, armor).
|

May 10th, 2004, 03:25 AM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Calculations, calculations
No way in heck will one jammer bring the enemy's attack to 0.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

May 10th, 2004, 08:01 AM
|
Second Lieutenant
|
|
Join Date: Apr 2003
Location: England
Posts: 488
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Calculations, calculations
Would be abit silly for a game to have a jammer that does such a thing anyway
__________________
|

May 10th, 2004, 08:41 PM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Calculations, calculations
Quote:
Originally posted by Errror:
Then is there any reason to ad defensive components if jammers are more than 3 time better and use only 10kt instead of 20 for neiro nets?
|
Absolutely. The jammer only works on ONE enemy ship at a time! I don't know when it got lost from the description, but originally it was clear that a scanner jammer only affects the currently targetted enemy.
I think if you do some testing you will see that ships other than the one you are currently targetting are still just as able to hit you.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|