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May 10th, 2004, 03:25 AM
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National Security Advisor
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Re: Calculations, calculations
No way in heck will one jammer bring the enemy's attack to 0.
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I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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May 10th, 2004, 08:01 AM
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Second Lieutenant
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Re: Calculations, calculations
Would be abit silly for a game to have a jammer that does such a thing anyway
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May 10th, 2004, 08:41 PM
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Re: Calculations, calculations
Quote:
Originally posted by Errror:
Then is there any reason to ad defensive components if jammers are more than 3 time better and use only 10kt instead of 20 for neiro nets?
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Absolutely. The jammer only works on ONE enemy ship at a time! I don't know when it got lost from the description, but originally it was clear that a scanner jammer only affects the currently targetted enemy.
I think if you do some testing you will see that ships other than the one you are currently targetting are still just as able to hit you.
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May 10th, 2004, 08:43 PM
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Re: Calculations, calculations
Quote:
Originally posted by Errror:
But if jammer bring enemey attack to 0 (probably lower then 0?) then it seems no need in defence. And is there any confirmed data about max of emissive armor bonus...and for what damage does it apply? for any damage to any component (eg shield, hull, armor).
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Armor piercing weapons will also skip the emissive armor ability as far as I know. But yes, other than armor piercing, all forms of damage are reduced by emissive armor. It's very powerful at higher levels when you have many components because it stacks.
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May 10th, 2004, 11:07 PM
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Re: Calculations, calculations
Quote:
Originally posted by Baron Munchausen:
quote: Originally posted by Errror:
Then is there any reason to ad defensive components if jammers are more than 3 time better and use only 10kt instead of 20 for neiro nets?
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Absolutely. The jammer only works on ONE enemy ship at a time! I don't know when it got lost from the description, but originally it was clear that a scanner jammer only affects the currently targetted enemy.
I think if you do some testing you will see that ships other than the one you are currently targetting are still just as able to hit you. This is wrong. It does not completely negate the target's offense, and it DOES work on all ships, just like ECM.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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May 11th, 2004, 01:14 AM
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Re: Calculations, calculations
The ability on the Scanner Jammer is called Reduce Target Attack Rating -- what do you think this means? We can ask MM for clarification, of course. I suspect he will change the description in the next patch if people don't understand what it does.
No, I would not claim that it reduces the enemy to 'zero' chance to hit. It probably has a 'floor' of 5 percent just like it has a 'ceiling' of 95 percent.
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May 11th, 2004, 01:16 AM
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Re: Calculations, calculations
I don't claim that's what the description says. I say that's what it DOES, because I've tested it. Do it yourself. Turn the Scanner Jammer's ability setting up to a high number and put it on your ship. You won't be hit by anyone.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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