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  #31  
Old April 18th, 2001, 09:22 PM

javaslinger javaslinger is offline
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Default Re: SEIV: Play by Web

Back from vacation! Did I miss a fat multiplayer game starting????

NOOOOOoooooo!!

Anyway, I'm in if I can get in!

Are we using the new 1.35 patch?

Thanks,

Ken
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  #32  
Old April 18th, 2001, 10:11 PM

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Default Re: SEIV: Play by Web

We're running v1.30 stock.

I've moved up the "can run multiple Versions" on the priority to support v1.30 or v1.35. Selection can be made at game creation time; I am not certain I should allow mid-game changes.

Cheers,

Admiral
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  #33  
Old April 19th, 2001, 05:53 AM

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Default Re: SEIV: Play by Web

Hello all... Some additional enhancements, including support for v1.35:
  • Support for multiple installations of the SEIV game, such as to provide access to Version 1.30 and 1.35 games
  • An option to include the *_stats.txt player scores in the zip turn file (game owner use only)
  • Bug: Don't add the zip file when making the turn zip file[/list]
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  #34  
Old April 19th, 2001, 08:29 AM

javaslinger javaslinger is offline
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Default Re: SEIV: Play by Web

So anyway... Can I get in this game? I'm dying to play multiplayer!

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  #35  
Old April 19th, 2001, 02:37 PM
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Default Re: SEIV: Play by Web

They are not full blown games, they are more for testing the new server. Finding problems and such.
When admiral clears us for a full blown game. I will be glad to set one up.

[This message has been edited by Dracus (edited 19 April 2001).]
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  #36  
Old April 20th, 2001, 07:33 AM

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Default Re: SEIV: Play by Web

New features:

1) Delete games yourself
2) Kick players from running games (empire stays for someone else to take over)
3) Take over a previously vacated empire (it gives new player the empire password)
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  #37  
Old April 23rd, 2001, 03:58 AM
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Default Re: SEIV: Play by Web

**bump**
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  #38  
Old April 23rd, 2001, 04:13 AM

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Default Re: SEIV: Play by Web

Can their be an option from the players perspective that dissallow he's empire from being taken over from another empire (when either kicked or can't continue).

The computer will continue to play his turn anyway.

Maybe I wouldn't like to give away tactics/strategies in such a manner (rather you work em out from the wrong end of a meson bLaster)
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  #39  
Old April 23rd, 2001, 04:58 AM

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Default Re: SEIV: Play by Web

Lefty, I'm afraid I don't understand your question. Please clarify?
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  #40  
Old April 23rd, 2001, 05:29 PM
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Default Re: SEIV: Play by Web

I think in English, he's saying:

Could you have an option allowing a player to make the game host unable to replace him in the event he drops out--replacing him with the AI instead? This would prevent anyone from learning the strategies players use.

LL
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