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  #1  
Old April 30th, 2001, 09:07 PM

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Default Re: SEIV: Play by Web

Hey Puke and everyone,

There is no point in starting v1.35 games. That Version of the se4.exe program does not run any games from the command line at all. I've tested it now with about a half different games with about a hundred different turns.

So, you can only test it with v1.30 games. And the v1.30 Version of se4.exe will not work if any turn is missing OR the wrong turn (because it will pop up a dialog box).

I have heard no acknowledgement about these issues from either Shrapnel or Malfador. As the PBW system is useless until these are addressed (or at least, acknowledged and planned to be addressed) I have more or less ceased to enhance it's current level of functionality. I don't want to spend another several hundred hours making a system which will never work because the underlying se4.exe doesn't properly run.

Cheers,

Admiral
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Old April 30th, 2001, 09:11 PM

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Default Re: SEIV: Play by Web

Oh one more thing on POP, Puke...

POP does not support sending of mail (at least, not per the standard I am aware of, there may be proprietary extensions for it). IMAP does, and SMTP does. Most ISPs provide a non-open SMTP relay server for their clients.

Cheers,

Admiral
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Old April 30th, 2001, 09:22 PM
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Default Re: SEIV: Play by Web

quote:
Originally posted by Admiral:
Oh one more thing on POP, Puke...

POP does not support sending of mail (at least, not per the standard I am aware of, there may be proprietary extensions for it). IMAP does, and SMTP does. Most ISPs provide a non-open SMTP relay server for their clients.

Cheers,

Admiral



oh thats right... dialup ISPs can have internal servers only visible to their clients, i forgot about that. i tend to use between 3 and 5 different services thru any given day, so anything i want to access needs to be visible through the public net. i guess people will need to either use an internal server, or use VPN then. and you are right, pop is incoming (to client) only - i had thought it might do something since it supports authentication, alas i was wrong.

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Old May 1st, 2001, 03:07 AM

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Default Re: SEIV: Play by Web

Looking for as many players to join a game to start next week (Monday 7th May).

Please join and play.
It will be full tech, maximum bonus and 5000 race points. If we can squeeze 20 players in, it'll be fun (a bloodbath, but fun).

Visit : http://seiv.admiral.com/index.html
To register, the interface is fairly easy to navigate. The game will be called Sardines.

Sticking with SE4 Version 1.30 for the time being until some of the 1.35 bugs are ironed out.
Thanks for your time.
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Old May 12th, 2001, 06:41 AM

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Default Re: SEIV: Play by Web

Quite a few updates to Play by Web this week.

The system is now very stable, and as long as the Users stay within the parameters of the bugs in the current 1.30 Version, works quite well (that is, don't upload corrupted .plr files or the wrong turn).

The system now has many administrative capabilities and unusual circumstances should be more easily resolved.

I would say the system is ready for primetime, but until the command line se4.exe problems are fixed, it will have to stay in beta.

I hope this is useful to the community, and I appreciate your support to date.

Thanks,

Admiral
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Old May 15th, 2001, 06:26 AM

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Default Re: SEIV: Play by Web

The Play by Web server is now fully functional!

It can recover from almost all errors by the se4.exe program, a contributor (Georgig) wrote a work-around "auto-click" program, and administration is fully functional.

The system is almost ready to leave Beta stage and enter Gamma or even limited production.

Lots left to do on the "to do" list, but they're increasingly only "nice to have" rather than "must have" features.

Cheers,

Admiral
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  #7  
Old May 15th, 2001, 07:41 AM
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Default Re: SEIV: Play by Web

Does this mean it works with the 1.35 patch??
Or is it still 1.30 only??
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