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  #1  
Old March 27th, 2004, 03:49 PM
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Default Re: Startrek Starfury Mod

I suggest creating a new "race" or two.

Their ships would be invulnerable, immobile little asteroid-like things, and you could place them in the areas you want your environmental effects to occur in. Preferably off the Z-plane so they don't get rammed.

They would just sit there, and throw lightning bolts at ships as they wander through the nebula, or invisible radiation beams from the surface of stars, and so on.

If you make a second environment race, you could make them enemies, and have them shoot effects at each other when there is nothing else around for them to attack.
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  #2  
Old March 27th, 2004, 05:35 PM

Phoenix-D Phoenix-D is offline
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Default Re: Startrek Starfury Mod

The problem with that SJ is how does the AI react to these things?
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Old March 27th, 2004, 06:34 PM

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Default Re: Startrek Starfury Mod

What I need is some one who knows how to write script so we can just write new data into the game and not worry about half-assing it. If we can do this without compensating that would be alot better. For instance writing something in to make suns "give off" radiation instead of using a "race" to act as an enviromental substitute.

Daniel Rastellini
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Old March 28th, 2004, 04:31 AM

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Default Re: Startrek Starfury Mod

Ok guys, i'm done. It was fun but I just can't do this. It would have been nice to have a Startrek mod for the beloved Starfury but it was not meant to be...

Daniel Rastellini
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  #5  
Old March 28th, 2004, 06:45 PM
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Default Re: Startrek Starfury Mod

Wow that sure started and ended fast, I'm sure this won't be the Last attempt at a Star Trek mod though.
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Old March 30th, 2004, 01:07 PM

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Default Re: Startrek Starfury Mod

What a pity
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Old May 11th, 2004, 10:43 PM

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Default Re: Startrek Starfury Mod

Just thought I would drag this out of the woodwork and let you guys know, that with the current movement engine a ST mod might be silly

I say this because I actually put a borg fusion cube and Rom warbird into the game

Needless to say, their movements looked real silly

Perhaps SF2

[ May 11, 2004, 21:43: Message edited by: DeadZone ]
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