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March 27th, 2004, 03:49 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Startrek Starfury Mod
I suggest creating a new "race" or two.
Their ships would be invulnerable, immobile little asteroid-like things, and you could place them in the areas you want your environmental effects to occur in. Preferably off the Z-plane so they don't get rammed.
They would just sit there, and throw lightning bolts at ships as they wander through the nebula, or invisible radiation beams from the surface of stars, and so on.
If you make a second environment race, you could make them enemies, and have them shoot effects at each other when there is nothing else around for them to attack.
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March 27th, 2004, 05:35 PM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: Startrek Starfury Mod
The problem with that SJ is how does the AI react to these things?
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March 27th, 2004, 06:34 PM
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Corporal
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Join Date: Mar 2004
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Re: Startrek Starfury Mod
What I need is some one who knows how to write script so we can just write new data into the game and not worry about half-assing it. If we can do this without compensating that would be alot better. For instance writing something in to make suns "give off" radiation instead of using a "race" to act as an enviromental substitute.
Daniel Rastellini
Dmart897@yahoo.com
AIM: Fenis523
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March 28th, 2004, 04:31 AM
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Corporal
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Join Date: Mar 2004
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Re: Startrek Starfury Mod
Ok guys, i'm done. It was fun but I just can't do this. It would have been nice to have a Startrek mod for the beloved Starfury but it was not meant to be...
Daniel Rastellini
Dmart897@yahoo.com
AIM: Fenis523
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March 28th, 2004, 06:45 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
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Re: Startrek Starfury Mod
Wow that sure started and ended fast, I'm sure this won't be the Last attempt at a Star Trek mod though. 
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March 30th, 2004, 01:07 PM
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Private
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Join Date: Nov 2003
Location: Poland
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Re: Startrek Starfury Mod
What a pity 
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May 11th, 2004, 10:43 PM
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Second Lieutenant
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Join Date: Apr 2003
Location: England
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Re: Startrek Starfury Mod
Just thought I would drag this out of the woodwork and let you guys know, that with the current movement engine a ST mod might be silly
I say this because I actually put a borg fusion cube and Rom warbird into the game
Needless to say, their movements looked real silly
Perhaps SF2
[ May 11, 2004, 21:43: Message edited by: DeadZone ]
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