Point-defense cannons
You know how point defense cannons can't hit inbound torps when they are coming from port or starbord?
The problem is that they are firing too soon.
If you go into Main_Components.txt, and find (Ctrl-F) "point".
Look for
Weapon Damage Maximum Range := 20
and change it to
Weapon Damage Maximum Range := 12
Then save.
Point defense cannons will wait until the torpedo is a lot closer before firing, which makes for a more accurate shot. Multiple cannons waste less ammo this way, so you have a fair chance of defeating most of a volley.
... And so do your enemies.
__________________
What is this talk of release? Klingons do not [i]release</i] software. Our software [i]escapes</i],
leaving a bloody trail of designers and quality assurance personnel in its wake.
- Qu'Koth son of Klagg, Senior Software Engineer
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