.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: Starfury

Reply
 
Thread Tools Display Modes
  #1  
Old April 7th, 2004, 11:45 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Q-ships

Has anyone created an 'alternate' layout for freighters, with more weapons? I'd like to be able to have the occasional random freighter with cruiser level armament just to make life interesting. It would be cool to see Pirates get toasted by a freighter once in a while, too. I'd do it myself, but I don't know how to figure out where to place the firing points for new weapon mounts.
Reply With Quote
  #2  
Old April 7th, 2004, 11:56 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Q-ships

The firing points are all trial and error in my experience..the Showfiringpoints cheat helps, though.

One thing I have done is make freighters that carry Honor-Harrigton style missile pods. What these are are satellites that can be dropped and act like immobile fighters. Of course, most immobile fighters don't have five one-shot Capital Ship Missile launchers..

EDIT: I should point out that by default the AI doesn't handle these all that well, since it only drops them when it gets fairly close to its opponnent.

[ April 07, 2004, 22:57: Message edited by: Phoenix-D ]
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:21 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.