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April 9th, 2004, 09:55 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: P&N mod returns!
OK, I've saved it as "Slot10.rar". Did you get it OK?
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April 10th, 2004, 02:58 AM
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National Security Advisor
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Re: P&N mod returns!
Sj, just so you know your weapon slots are a bit buggy. The Terran Cruiser III for example displays different firing arcs in the shop than it has- all its weapons actually just have 45 degree forward firing arcs.
[ April 10, 2004, 22:07: Message edited by: Phoenix-D ]
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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April 10th, 2004, 10:15 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: P&N mod returns!
Got the file.
And I'll fix those slots too.
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April 16th, 2004, 01:14 AM
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Shrapnel Fanatic
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Re: P&N mod returns!
Imagemodserver is busy getting rearranged at the moment, but once the local traffic dies down, you will be able to get the patch:
http://imagemodserver.mine.nu/MM/SF/...ism_update.zip
[ April 16, 2004, 00:32: Message edited by: Suicide Junkie ]
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April 16th, 2004, 01:36 AM
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Corporal
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Re: P&N mod returns!
Is this the fully functional Version?
I just copy it *over* the previous one?
Thanks
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April 16th, 2004, 02:17 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: P&N mod returns!
Thanks! Now once I get off #se4 I'll probably go zap some Xiati 
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April 16th, 2004, 04:39 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: P&N mod returns!
Been rearranging imagemodserver.
The files are now at:
http://imagemodserver.mine.nu/other/MM/SF/mods/
If you downloaded the mods from the links below, then all you need is the patch.
Copy the patch files into all three P&N campaigns.
[ April 16, 2004, 03:40: Message edited by: Suicide Junkie ]
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