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May 25th, 2004, 09:47 PM
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Re: Best Starships...
Hmm. You know it occurs to me bases in Starfury don't get the main advantage they do in SE4- mounts.
It'd be a lot harder to kill a base if the sucker was firing on you from more than your normal range with harder hitting weapons..
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May 26th, 2004, 01:07 AM
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Re: Best Starships...
I think we could give them some other advantages, though. Increase the tonnage a bit and add more slots for armor and shields, for example. They are stationary, after all. What practical limits are there on the amount of 'stuff' you can pile in one location in space?
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May 26th, 2004, 01:10 AM
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Re: Best Starships...
Quote:
Originally posted by Baron Munchausen:
I think we could give them some other advantages, though. Increase the tonnage a bit and add more slots for armor and shields, for example. They are stationary, after all. What practical limits are there on the amount of 'stuff' you can pile in one location in space?
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Increasing armor and shields without increasing range or dealing with the level 1 weapons issue just means it takes the player longer to batter them down from complete safety.
Nothing in space is really stationary, you do need to station keep some. More importantly for a defense station as the size goes up the ratio of surface area to volume goes down. To a point this is a good thing but eventually you've got lots of volume that can't be used for putting things on the outside of the station- like armor or guns.
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May 26th, 2004, 01:18 AM
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Re: Best Starships...
Possibly we should make some 'dedicated' weapons just for bases and setup specialized designs (you can see how to do it by the example of carriers in the default files). Shouldn't be too difficult. Just bulky, like the SE IV style of adding components with seperate entries. Hopefully there will be mounts in SE V at least. 
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May 26th, 2004, 08:50 AM
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Re: Best Starships...
Well, if my cloudy at 3am memory serves in the ancient Star Fleet Battles game there were special "base only" phaser 4s that were just ugly evil hit them from across the map hard weapons.
HUGE weapons (like 300kt) with HUGE range (like say 300) that did nasty damage (1.5 times normal weapon).
Now THAT would be a nasty base station.
The biggest yawn about the station was that I could park my ship out of its range and then kill at my liesure OR I could charge in and stop at point blank range and the weapons on the station quickly got wiped out.
Also, has anyone figured out how to get Sithrak Ships?
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May 31st, 2004, 11:55 AM
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Re: Best Starships...
Hmmm...What about fighters, i hear they are useless.What are their best kinds and what is the best cruiser ?
[ May 31, 2004, 10:56: Message edited by: SamZaWild ]
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June 1st, 2004, 07:32 AM
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Re: Best Starships...
I found that fighters work well in large numbers. When I have used carriers I usually launch 10-15 at a time and have enough in storage to launch at least 1 if not 2 more full compliments. I expect them to be targets and need to be replaced. Lots of fun when you're involved in a massive battle against 5+ ships for instance. Switching the targeting for your fighters and ship to maximize damage potential.
And it looks really impressive when you've 15 fighters flying in formation around your ship.
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