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April 17th, 2001, 01:12 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: Fighter group size
I like 10-15 unit Groups. Seems to pack a pretty good punch with small DUCIII cannons. Plus I can add two shields to each one so they Last a little longer.
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April 17th, 2001, 01:38 AM
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Private
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Join Date: Mar 2001
Location: Chandler, AZ
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Re: Fighter group size
I’ve set my defaults to 20. It works especially well for my interceptors as they can take out a smaller fighter group easily.
I’m wondering if anyone before has done new default strategies specifically for fighters. I’ve been around here for quite a long time and haven’t seen them before.
I’ve done interceptor and fighter/bomber, and they seem to work most of the time in strategic combat. Interceptors going for other fighters first, then attack bigger ships. Fighter/bombers go for the big ships first, then helping mop up any fighters left, although neither of them attack planets (easy to change)
Anyone interested?
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April 16th, 2001, 02:33 PM
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Captain
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Join Date: Jan 2001
Location: Texas
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Re: Fighter group size
Yes. Please post. 
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April 16th, 2001, 02:51 PM
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Private
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Join Date: Mar 2001
Location: Chandler, AZ
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Re: Fighter group size
They’re in the data mod section!
I haven’t play tested them as much as I would have liked, so let me know if they work as promised. From what little testing I’ve done, (30-45 battles) they seem to do ok.
One more thing, I don’t think they work with saved empire files (didn’t for me anyway) I hope it’s not a problem.
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April 17th, 2001, 04:12 PM
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General
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Join Date: Mar 2001
Location: UK
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Re: Fighter group size
I see your point when fighting crtain armour types, but are you sure large Groups are better against PDC than small ones? If playing tactical I prefer to launch fightrs in small Groups, or even one at a time.
Think about it - if a PDC (or any other weapon) does 50 damage, and each fighter takes 30 damage, 20 of that damage is wasted against a single fighter, but all 50 is used against a group:
In other words it would take 9 hits to destroy 9 single fighters, but only 6 hits to waste 9 groupd fighters.
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There is an exception to every rule. Including this one.
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April 17th, 2001, 04:31 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: Fighter group size
That's a good strategy if you don't mind moving all those units. You could actually use un-armed/armored fighters as flak catchers.
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April 17th, 2001, 05:18 PM
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Colonel
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Join Date: Jan 2001
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Re: Fighter group size
quote: Originally posted by dogscoff:
I see your point when fighting crtain armour types, but are you sure large Groups are better against PDC than small ones? If playing tactical I prefer to launch fightrs in small Groups, or even one at a time.
Think about it - if a PDC (or any other weapon) does 50 damage, and each fighter takes 30 damage, 20 of that damage is wasted against a single fighter, but all 50 is used against a group:
In other words it would take 9 hits to destroy 9 single fighters, but only 6 hits to waste 9 groupd fighters.
You are correct in this point, but there is no fighter group launch possibility of one, so you would have to do this manually!! And I don't want to think about the time it takes to move and fire all these sigle fighters.
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