.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 16th, 2001, 02:51 PM

DaftWager DaftWager is offline
Private
 
Join Date: Mar 2001
Location: Chandler, AZ
Posts: 47
Thanks: 0
Thanked 0 Times in 0 Posts
DaftWager is on a distinguished road
Default Re: Fighter group size

They’re in the data mod section!

I haven’t play tested them as much as I would have liked, so let me know if they work as promised. From what little testing I’ve done, (30-45 battles) they seem to do ok.

One more thing, I don’t think they work with saved empire files (didn’t for me anyway) I hope it’s not a problem.
Reply With Quote
  #2  
Old April 17th, 2001, 04:12 PM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Fighter group size

I see your point when fighting crtain armour types, but are you sure large Groups are better against PDC than small ones? If playing tactical I prefer to launch fightrs in small Groups, or even one at a time.

Think about it - if a PDC (or any other weapon) does 50 damage, and each fighter takes 30 damage, 20 of that damage is wasted against a single fighter, but all 50 is used against a group:

In other words it would take 9 hits to destroy 9 single fighters, but only 6 hits to waste 9 groupd fighters.




------------------
There is an exception to every rule. Including this one.
Reply With Quote
  #3  
Old April 17th, 2001, 04:31 PM

Nitram Draw Nitram Draw is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
Nitram Draw is on a distinguished road
Default Re: Fighter group size

That's a good strategy if you don't mind moving all those units. You could actually use un-armed/armored fighters as flak catchers.
Reply With Quote
  #4  
Old April 17th, 2001, 05:18 PM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: Fighter group size

quote:
Originally posted by dogscoff:
I see your point when fighting crtain armour types, but are you sure large Groups are better against PDC than small ones? If playing tactical I prefer to launch fightrs in small Groups, or even one at a time.

Think about it - if a PDC (or any other weapon) does 50 damage, and each fighter takes 30 damage, 20 of that damage is wasted against a single fighter, but all 50 is used against a group:

In other words it would take 9 hits to destroy 9 single fighters, but only 6 hits to waste 9 groupd fighters.





You are correct in this point, but there is no fighter group launch possibility of one, so you would have to do this manually!! And I don't want to think about the time it takes to move and fire all these sigle fighters.
Reply With Quote
  #5  
Old April 17th, 2001, 06:43 PM

nerfman nerfman is offline
Sergeant
 
Join Date: Aug 2000
Location: Greenville, SC
Posts: 377
Thanks: 0
Thanked 0 Times in 0 Posts
nerfman is on a distinguished road
Default Re: Fighter group size

If you have shields on your fighters, then smaller Groups may help. Damage applied to your Groups to one fighters shield then to the fighters themselves. If there is enough extra damage to destroy 2 or three fighters then it does so, not "attacking" the shields of the other 2-3. Subsequent attacks on the next turn will have the shields for say the forth fighter. Basically, once you burn through one fighters shields, all the rest of the damage is applied internally and damage that leaks to other fighters does not interact with their shields.

With this in mind, smaller sizes mean more of this "extra' damage is wasted. Also, by increasing the number of targets, you diminish your opponents ability to engage you with their normal weapons. Even w/ multiplex tracking, they can only engage a few targets regardless of size. This works even better when closing w/ heavy ships simultaniously. Of course the point defense will not really be affected since it is autonomous but timing with some standoff missile strikes can really force the same type of targetting delema on the PD guns. Saturation is key!

So my suggestion is if your enemy is killing most of your fighters with standard weapons then break up your Groups, but maybe if they are heavily armored or have lots of PD then jack up the group size.
Reply With Quote
  #6  
Old April 17th, 2001, 06:47 PM

nerfman nerfman is offline
Sergeant
 
Join Date: Aug 2000
Location: Greenville, SC
Posts: 377
Thanks: 0
Thanked 0 Times in 0 Posts
nerfman is on a distinguished road
Default Re: Fighter group size

double post sorry

[This message has been edited by nerfman (edited 17 April 2001).]
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:59 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.