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  #1  
Old September 19th, 2003, 09:35 PM
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Kristoffer O Kristoffer O is offline
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Default Re: Questions about Illwinter, the company

The yearly death was indeed very frustrating when you played with many players and few senators were available. But it was a good way to stir the pot. Larger factions more often got affected, but unfortunately weak players could loose their precious senators as well.

The General magazine published an excellent article called something like '100 ways to be loose Republic of Rome'. It was very educating. Try to find it if you are still playing the game. It gave you opposing advice that would lead to the same end: your defeat. Examples: spend all your money on knights, spend no money on knights etc.
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  #2  
Old September 19th, 2003, 09:44 PM
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Default Re: Questions about Illwinter, the company

Quote:
Originally posted by Pocus:
Stop distillating graphics from Doms II in subconscious doses !!!! Is it not an undead manticore that I see as your avatar, You sneaky Bringer of the Much Awaited Intellectual Food.

Actually the original BOTMAIF was Johan O. And it is not an undead manticore. It is a tartarian monstrum (in the shape of an undead manticore with a head that is strangely Rob Zombiesque). We call him Rob.
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Old September 19th, 2003, 10:06 PM

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Default Re: Questions about Illwinter, the company

Ah yes, I had a moment of hesitation. Was it you the one I once called BofMAIF, or your brother. I decided he could share the title anyway, so the risk was low

I'm curious how you managed to came with Dominions. You did it while finishing your studies, or while doing a daily job? I think that the fact you were never a lone man team was rather instrumental in keeping the faith in the project.
I have put on hold (after puting more than one thousand hours into it) a game project not unlike yours.
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Old September 19th, 2003, 10:21 PM
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Default Re: Questions about Illwinter, the company

I got to know JK when studying. CoE, our first game, was made as a hobby. When we started with dominions we still studied and had the intention of making a more serious game. During development of Dominions (4 years) we were studying/working/unemployed in no particular order. When Johan was working he worked less on Dominions and vice versa. Studies is easier to combine with development. Currently I work, but teachers have long summer vacations in sweden (10 weeks).
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