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  #1  
Old September 19th, 2003, 05:06 PM
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Daynarr Daynarr is offline
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Default Re: Big words...?

"He" did started raising undead so I wonder...
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  #2  
Old September 19th, 2003, 05:08 PM
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Default Re: Big words...?

Hmmm...
Better serve than die! I want to be "His" priest!
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  #3  
Old September 19th, 2003, 06:22 PM

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Default Re: Big words...?

you can die then serve, if you want too
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  #4  
Old September 19th, 2003, 06:49 PM
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Default Re: Big words...?

Hmmmm...
I what will i be when i grow up, a Cultist or a Soulles?
I'll take the cultist.
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  #5  
Old September 20th, 2003, 02:18 PM

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Default Re: Big words...?

Illwinter people,
Your AI-souless-bots maybe code the game, but they're unable to update your site.. Last update is MAY 2003 !!!!

More seriously, has the game AI specific advantages when put on higher level (more gold, unirs, pumped-up units, "flawed" dice, less unrest, "automatic" knowledge of other nations'army, detection of hidden troops, whatever) or is it just *smarter* ?
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  #6  
Old September 20th, 2003, 02:51 PM

johan osterman johan osterman is offline
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Default Re: Big words...?

Quote:
Originally posted by PDF:
Illwinter people,
Your AI-souless-bots maybe code the game, but they're unable to update your site.. Last update is MAY 2003 !!!!

More seriously, has the game AI specific advantages when put on higher level (more gold, unirs, pumped-up units, "flawed" dice, less unrest, "automatic" knowledge of other nations'army, detection of hidden troops, whatever) or is it just *smarter* ?
The AI is handicapped on easy and get design points and resource andvantages at higher difficulties, the decisions process of the AI is alwasy the same.
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  #7  
Old September 20th, 2003, 02:52 PM

johan osterman johan osterman is offline
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Default Re: Big words...?

The homepage is updated.
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