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September 19th, 2003, 05:06 PM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: Big words...?
"He" did started raising undead so I wonder... 
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September 19th, 2003, 05:08 PM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Big words...?
Hmmm...
Better serve than die! I want to be "His" priest!
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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September 19th, 2003, 06:22 PM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Big words...?
you can die then serve, if you want too 
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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September 19th, 2003, 06:49 PM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Big words...?
Hmmmm...
I what will i be when i grow up, a Cultist or a Soulles?
I'll take the cultist.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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September 20th, 2003, 02:18 PM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Big words...?
Illwinter people,
Your AI-souless-bots maybe code the game, but they're unable to update your site.. Last update is MAY 2003 !!!!
More seriously, has the game AI specific advantages when put on higher level (more gold, unirs, pumped-up units, "flawed" dice, less unrest, "automatic" knowledge of other nations'army, detection of hidden troops, whatever) or is it just *smarter* ?
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September 20th, 2003, 02:51 PM
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Captain
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Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
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Re: Big words...?
Quote:
Originally posted by PDF:
Illwinter people,
Your AI-souless-bots maybe code the game, but they're unable to update your site.. Last update is MAY 2003 !!!!
More seriously, has the game AI specific advantages when put on higher level (more gold, unirs, pumped-up units, "flawed" dice, less unrest, "automatic" knowledge of other nations'army, detection of hidden troops, whatever) or is it just *smarter* ?
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The AI is handicapped on easy and get design points and resource andvantages at higher difficulties, the decisions process of the AI is alwasy the same.
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September 20th, 2003, 02:52 PM
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Captain
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Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
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Re: Big words...?
The homepage is updated.
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