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  #1  
Old October 16th, 2003, 05:29 PM
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st.patrik st.patrik is offline
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Default Re: What did I missed from Dom I.? -> DIPLOMACY!

Quote:
Originally posted by Taqwus:
Regarding my earlier ideas -- yeah, I think it'd be hard for the AI to make use of them. For multi, 'tho, they would tend to either make things easier (e.g. sharing province info without typing hordes of individual Messages, and having it associated with that province) or allowing things that are simply impossible now (free passage).

One simpler, if weird idea for multi would be geographical Messages. For instance, what if somebody could send a message attached to a given province? "I'll be attacking here", "Go ahead, it's yours", et al. Buttons could be used to automatically "type in" (so it could be ) hm, army estimates; province information; maybe sites and dominion report?

A far more extreme Version would allow players to send mostly-transparent map overlays to each other, but that'd require a paint program!) (Or, allow an easy way to export maps/import overlays for sending).
I like this much more. It seems to me that ideally you should be able to send other players anything that you could send in real life warfare - which would include maps, statistics, etc.

Of course, on the other hand, if the other player has to rely on your account of those things, then it brings in the whole element of disinformation, etc., which is an important part of diplomacy.
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Old October 16th, 2003, 05:39 PM

MStavros MStavros is offline
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Default Re: What did I missed from Dom I.? -> DIPLOMACY!

Quote:
Originally posted by st.patrik:
quote:
Originally posted by MStavros:
MP diplomacy? Well it is not diplomacy, what we have now, it is only player interaction.
lol - what do you think diplomacy is, if interaction between humans doesn't count?

If what you're wanting is a system wherein you give the AI what it wants and it does what you want, and you just have to figure out the formula for how it works - that's not diplomacy! It's just another way to abuse the AI in SP.

Dude we are talking about SP diplomacy. Wake up.
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  #3  
Old October 16th, 2003, 05:51 PM

DominionsFan DominionsFan is offline
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Default Re: What did I missed from Dom I.? -> DIPLOMACY!

Errrrrrrrr I always tought that were talkin about SP diplomacy! I mean in MP the players can do what they want, but in SP, we need a diplomacy system.
Talking about MP diplomacy making no sense to me.
[We always had player interaction, LOL ]
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Old October 16th, 2003, 06:24 PM
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Default Re: What did I missed from Dom I.? -> DIPLOMACY!

You can also do diplomacy by sending the maps/whatever you have and some comments, to the one you believe is your ally, outside of the game. And you can lie as much as you want, and even edit the maps' information if you know how to use paint... The only greater problem is that you have to know your co-players e-mail address. E-mail because normal mail might get too expensive, and is quite a bit slower.

About SP diplomacy, it might be good addition but it might be too much.
The AI would have to check how strong your dominion is, what scales you have, might your dominion with quite a few negative scales be pushed towards its lands by stealhy preachers, check your every battle or keep book of its provinces to be sure you don't have a theme that hurts it, and everything else that human player might come up with...
Just try to list everything AI should take into account, and you might have a glimpse about how hard coding a decent AI for DomII is. Not that I have even that, of course.
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Old October 16th, 2003, 06:37 PM

Zerger Zerger is offline
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Default Re: What did I missed from Dom I.? -> DIPLOMACY!

Quote:
Originally posted by Endoperez:
About SP diplomacy, it might be good addition but it might be too much.
The AI would have to check how strong your dominion is, what scales you have, might your dominion with quite a few negative scales be pushed towards its lands by stealhy preachers, check your every battle or keep book of its provinces to be sure you don't have a theme that hurts it, and everything else that human player might come up with...
Just try to list everything AI should take into account, and you might have a glimpse about how hard coding a decent AI for DomII is. Not that I have even that, of course.
Well, if Illwinter can script a good AI for diplomacy....than I don't know that what is the problem with adding a diplo system.
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  #6  
Old October 16th, 2003, 06:38 PM

HJ HJ is offline
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Default Re: What did I missed from Dom I.? -> DIPLOMACY!

Quote:
Originally posted by licker:
As to the SP vs. MP arguement...

Whether or not the majority of players will ever play MP or not is pretty much irrelivant, the majority of actual playing time will be SP, and that's true for probably everyone, whatever they answered in the poll. That said some improvements are beneficial to both sides, but there can also be a misleading amount of verbiage on forums such as this from the MP crowd (who are more likely to post on forums in the first place) that creates the impression to the Devs that MP is more important than SP.

We all know that the Illwinter team is more interested in MP, they've said as much, however, I consider it a disservice to the game as a whole for that to be the only form of game play that gets attention. Now I don't actually think that Illwinter is giving the SP crowd short shrift, but I do think that improvements to SP typically wind up as improvements to MP while the contrary is not nearly as true.
Well, I won't miss an opportunity to agree with licker. You said pretty much all there is to be said about it.
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Old October 16th, 2003, 06:44 PM

HJ HJ is offline
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Default Re: What did I missed from Dom I.? -> DIPLOMACY!

Quote:
Originally posted by Endoperez:
About SP diplomacy, it might be good addition but it might be too much.
The AI would have to check how strong your dominion is, what scales you have, might your dominion with quite a few negative scales be pushed towards its lands by stealhy preachers, check your every battle or keep book of its provinces to be sure you don't have a theme that hurts it, and everything else that human player might come up with...
Just try to list everything AI should take into account, and you might have a glimpse about how hard coding a decent AI for DomII is. Not that I have even that, of course.
It's touching that you care about where and how does IW spend their time, but if they want to do it, what would be the problem? I think they're capable enough to do it, judging by their products, and that they're capable to decide how to spend their time as well.
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