|
|
|
 |

October 18th, 2003, 05:05 PM
|
Corporal
|
|
Join Date: Sep 2003
Posts: 196
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What did I missed from Dom I.? -> DIPLOMACY!
Quote:
Originally posted by PDF:
Back to Earth, man, those are only lines of codes, and ALL AIs are and will be abused for at least 20 years more
|
I don't think so. Just think. If there will be options, like giving something to the AI, and it will raise the relation points between the 2 nations, that is ok. If you call that 'abuse', than what is your idea about diplomacy?
It is normal to use these ways to improve the relations.
Abusing means, that you are trying to cheat the AI.
We must list all possible abuse situations.
1. Improving the relations with the AI, to use him against others.
I think that this is normal. Everyone did this in the history.
BUT the other AIs must see these moves by the players, they must memorize it.
Example: You are trying to make an alliance with AI 1.
You are improving the relations with AI 1, and finally you are making an alliance with AI 1.
All of the other nations must react somehow: The AIs near your borders should try to make alliances as well, if it is possible. (example)
All little situations can be tweaked like this.
Just list more.
|

October 18th, 2003, 05:39 PM
|
 |
Major General
|
|
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
|
|
Re: What did I missed from Dom I.? -> DIPLOMACY!
The "traditional" abuse in games that allow arbitrary gifting of territory is to give provinces in one AI's sphere of influence to a second AI, in order to start trouble between them. This works especially well if first AI (non-recipient) has some attachment to the province in question. A second form came up in GalCiv where a planet could change sides without war; namely, trading a planet for something while knowing that you'll get the planet back anyway.
Memories are important for diplomacy. Building a rapport over time should matter; e.g. you shouldn't be able to cancel the bad feeling from a recent war with a large gift immediately thereafter. Conversely, they should be readily destroyed given sufficient provocation; the friendlier you seemed beforehand, actually, the greater the perceived magnitude of betrayal. Enemies /expect/ things like hostile magic and assassinations, while doing an "alpha strike" on an ally would demolish that trust completely, provoke vast amounts of resentment, and make it harder to build rapports with anybody else for pretty much... forever, actually. And casus belli should matter as well; a war preceded by well-known provocations on both sides should hit global reputation less.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
|

October 18th, 2003, 06:47 PM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: What did I missed from Dom I.? -> DIPLOMACY!
I think game should be keeping track how many times you have cheated AI or broken an alliance. Everybody would see them, and everyone would react to them. Maybe exponential increase in the effect after more bad things are made. Ideally, this would effect most powerful to the AI you acted against, more than normal to his allies, and less than normal to those that are in war against him. This would need much bookkiining, so having same effect to all nations would be enough.
'Cheating' I mentioned before, is assasinations with Gateway/CoWild/Wind attacks/sneaky forces which destroy big armies, MW or FFtS, and global enchantments harmful to all others.
Too much power should maybe lower relationships with all nations, or make them harder to rise, because you can more easily destroy them and they are REALLY nervous. Heck, they want to be like Zeus, over-god of his pantheon, not like Hermes, his postman.
Please, someone, speculate how would things go bad with this thing; how would you abuse this.
Oh, and I think there should be no 'you are a heretic, but you can go through my lands'. And, it shouldn't be possible to give away provinces. Atleast not those in which people don't believe to the pretender you are giving the province. This is simply because even if you had no armies in there, other player would have to conquer the province, because the people would not want to change sides.
I hope this makes sense to someone,
and please forgive me for editing these Posts all the time. It seems I cannot force myself to press that Preview msg button... Lazy me
[ October 18, 2003, 17:58: Message edited by: Endoperez ]
|

October 18th, 2003, 10:37 PM
|
Major
|
|
Join Date: Sep 2003
Location: Budapest, Hungary
Posts: 1,221
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: What did I missed from Dom I.? -> DIPLOMACY!
Plz consider to add SP diplomacy, I really missed it.
The guys here had posted very good ideas. 
__________________
Dominions 3. Wallpapers & Logos
-------
"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
|

October 21st, 2003, 10:07 AM
|
BANNED USER
|
|
Join Date: Jul 2002
Location: Budapest, Hungary
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What did I missed from Dom I.? -> DIPLOMACY!
All right I think we had nice ideas so far, maybe trading items should be restricted, I agree.
If the AI can be scripted to have long memory, than the abuse problem will be solved.
If it will 'remember' everything, what the player did, than we won't have problems.
It must be tweaked perfectly, and that will be the hardest part of it.
[How will the AI react in various situations, like getting a province as a gift, etc.]
|

October 21st, 2003, 11:49 AM
|
Corporal
|
|
Join Date: Sep 2003
Posts: 196
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What did I missed from Dom I.? -> DIPLOMACY!
I wonder...the devs liked these suggestions/ideas? Any comments from IW? 
|

October 21st, 2003, 12:46 PM
|
Lieutenant Colonel
|
|
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: What did I missed from Dom I.? -> DIPLOMACY!
Quote:
Originally posted by Mortifer:
All right I think we had nice ideas so far, maybe trading items should be restricted, I agree.
If the AI can be scripted to have long memory, than the abuse problem will be solved.
If it will 'remember' everything, what the player did, than we won't have problems.
It must be tweaked perfectly, and that will be the hardest part of it.
[How will the AI react in various situations, like getting a province as a gift, etc.]
|
Not necessarly a big problem IMO, thats the kind of parameters which ought to be externalized in a text file. The devs should be confident that in a matter of weeks the fan community will have found what is the best tweaking to be done (just check the awesome mods made for Hearts of Iron - some asked for hundred of hours).
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|