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October 18th, 2003, 06:47 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: What did I missed from Dom I.? -> DIPLOMACY!
I think game should be keeping track how many times you have cheated AI or broken an alliance. Everybody would see them, and everyone would react to them. Maybe exponential increase in the effect after more bad things are made. Ideally, this would effect most powerful to the AI you acted against, more than normal to his allies, and less than normal to those that are in war against him. This would need much bookkiining, so having same effect to all nations would be enough.
'Cheating' I mentioned before, is assasinations with Gateway/CoWild/Wind attacks/sneaky forces which destroy big armies, MW or FFtS, and global enchantments harmful to all others.
Too much power should maybe lower relationships with all nations, or make them harder to rise, because you can more easily destroy them and they are REALLY nervous. Heck, they want to be like Zeus, over-god of his pantheon, not like Hermes, his postman.
Please, someone, speculate how would things go bad with this thing; how would you abuse this.
Oh, and I think there should be no 'you are a heretic, but you can go through my lands'. And, it shouldn't be possible to give away provinces. Atleast not those in which people don't believe to the pretender you are giving the province. This is simply because even if you had no armies in there, other player would have to conquer the province, because the people would not want to change sides.
I hope this makes sense to someone,
and please forgive me for editing these Posts all the time. It seems I cannot force myself to press that Preview msg button... Lazy me
[ October 18, 2003, 17:58: Message edited by: Endoperez ]
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October 18th, 2003, 10:37 PM
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Major
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Location: Budapest, Hungary
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Re: What did I missed from Dom I.? -> DIPLOMACY!
Plz consider to add SP diplomacy, I really missed it.
The guys here had posted very good ideas. 
__________________
Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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October 21st, 2003, 10:07 AM
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BANNED USER
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Re: What did I missed from Dom I.? -> DIPLOMACY!
All right I think we had nice ideas so far, maybe trading items should be restricted, I agree.
If the AI can be scripted to have long memory, than the abuse problem will be solved.
If it will 'remember' everything, what the player did, than we won't have problems.
It must be tweaked perfectly, and that will be the hardest part of it.
[How will the AI react in various situations, like getting a province as a gift, etc.]
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October 21st, 2003, 11:49 AM
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Corporal
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Re: What did I missed from Dom I.? -> DIPLOMACY!
I wonder...the devs liked these suggestions/ideas? Any comments from IW? 
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October 21st, 2003, 12:46 PM
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Lieutenant Colonel
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Join Date: Apr 2003
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Re: What did I missed from Dom I.? -> DIPLOMACY!
Quote:
Originally posted by Mortifer:
All right I think we had nice ideas so far, maybe trading items should be restricted, I agree.
If the AI can be scripted to have long memory, than the abuse problem will be solved.
If it will 'remember' everything, what the player did, than we won't have problems.
It must be tweaked perfectly, and that will be the hardest part of it.
[How will the AI react in various situations, like getting a province as a gift, etc.]
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Not necessarly a big problem IMO, thats the kind of parameters which ought to be externalized in a text file. The devs should be confident that in a matter of weeks the fan community will have found what is the best tweaking to be done (just check the awesome mods made for Hearts of Iron - some asked for hundred of hours).
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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October 22nd, 2003, 01:30 AM
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BANNED USER
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Re: What did I missed from Dom I.? -> DIPLOMACY!
Quote:
Originally posted by Pocus:
quote: Originally posted by Mortifer:
All right I think we had nice ideas so far, maybe trading items should be restricted, I agree.
If the AI can be scripted to have long memory, than the abuse problem will be solved.
If it will 'remember' everything, what the player did, than we won't have problems.
It must be tweaked perfectly, and that will be the hardest part of it.
[How will the AI react in various situations, like getting a province as a gift, etc.]
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Not necessarly a big problem IMO, thats the kind of parameters which ought to be externalized in a text file. The devs should be confident that in a matter of weeks the fan community will have found what is the best tweaking to be done (just check the awesome mods made for Hearts of Iron - some asked for hundred of hours). Yeah, this must be added very carefully, but I think 10/8 players will agree that the diplomacy is another must have in SP.
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October 21st, 2003, 06:26 PM
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Second Lieutenant
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Re: What did I missed from Dom I.? -> DIPLOMACY!
Lots of good ideas proposed so far.
I just wanted to add one thing that I wouldn't like to see in possible diplo system, and that is ganging up on human player. This has been implemented in more games than I care to remember, and it invariably ruins a good portion of gaming sessions for me. I mean, if I transgress, such as declare war to everybody or break a dozen alliances, then ok. But NOT, please not, just because my only sin is that my domain happens to be of a certain size, and then everybody declares war just for the heck of it. That's just lame, and a big party breaker for me. It equates to the AI cheating: I want to be on same terms as far as the game is concerned.
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