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September 23rd, 2003, 04:32 PM
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Lieutenant Colonel
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
In doms I, you can add new units, but you cant incorporate them in current races. They are not producable either.
dunno if something more has been made on this topic. I dont thinkt it is high on the priority list.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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September 23rd, 2003, 04:35 PM
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BANNED USER
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
wow that would be awesome! A LotR scenario!
We can setup alliances in the editor, so that scenario would rock!
I hope that we can do all this modding! I mean if the editor wont contain these stuff, maybe we still can modify text/data? files to add nits and rename kingdoms etc..???
Any info from the devs about this?
[ September 23, 2003, 15:36: Message edited by: Mortifer ]
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September 23rd, 2003, 04:37 PM
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Colonel
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Quote:
Originally posted by Pocus:
In doms I, you can add new units, but you cant incorporate them in current races. They are not producable either.
dunno if something more has been made on this topic. I dont thinkt it is high on the priority list.
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So how can you use them ? Only as part of a scenario setup ? Or only in the Battle sim ?
Not very useful ... 
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September 23rd, 2003, 04:48 PM
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Lieutenant Colonel
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
you can only use them in scenario setup. You can create a balrog, but you cant assign it to a race.
in doms I all datas are in the binary. They are not encrypted, but I dont think you have legally the right to modify the executable. I dont know if in doms II some of the datas are in external files.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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September 23rd, 2003, 04:50 PM
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Plz, give us the right and the possibility to mod it, like we can mod Space Empires 4!
If all stuff will be binary, can you release an additional unit/race etc editor?
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September 23rd, 2003, 06:10 PM
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BANNED USER
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Well, er perhaps someone from Illwinter can give us some infos? 
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September 23rd, 2003, 06:50 PM
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Brigadier General
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
We won't oppose anyone's efforts to mod the game in any way. Mod's lead to more sales not less  .
Plus I would love a LOTR scenario  .
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Change is inevitable, how you handle change is controllable - J. Strong
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