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  #1  
Old September 26th, 2003, 12:12 AM
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Kristoffer O Kristoffer O is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by MStavros:

More Diversity = More Fun
The motto of Illwinter. More units, more spells, more stuff = more fun. I assume you have to include diversity as well.
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  #2  
Old September 26th, 2003, 12:14 AM
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by Bard of Prey:
I also understand your fears about what people might do to your 'baby'.

All I can say is, give us the tools and we'll be gentle... we may even surprise you...

That remark earned you five stars!
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  #3  
Old September 26th, 2003, 12:17 AM

Mortifer Mortifer is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by Kristoffer O:
quote:
Originally posted by Bard of Prey:
I also understand your fears about what people might do to your 'baby'.

All I can say is, give us the tools and we'll be gentle... we may even surprise you...

That remark earned you five stars!
Aye. Im with him in that of course.
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  #4  
Old September 26th, 2003, 12:20 AM

Aristoteles Aristoteles is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by Mortifer:
.
I will make a DoM II. mod fansite with own Boards, when we can start modding, so I will be able host the maps, unit gfx, etc.
YAY!
A site with Phpnuke would be excellent! You can rate everything in it, posting comments directly, etc. etc.
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  #5  
Old September 26th, 2003, 12:26 AM

Mortifer Mortifer is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by Aristoteles:
quote:
Originally posted by Mortifer:
.
I will make a DoM II. mod fansite with own Boards, when we can start modding, so I will be able host the maps, unit gfx, etc.
YAY!
A site with Phpnuke would be excellent! You can rate everything in it, posting comments directly, etc. etc.

Hrm, that sounds like a good idea. I have no idea that how to setup PhpNuke, but my host supports PhP + MySQL as well, so that shouldnt be a problem.
Er but first, let us wait for DOM II, and the mod tools.
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  #6  
Old September 26th, 2003, 12:27 AM

Bard of Prey Bard of Prey is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

@ Kristoffer and Mortifier - Thanks guys! I think I might have just broken a record for quickest 5 star rating... (I've been registered on the board for about 20 minutes... lol).

About this though...

Quote:
Originally posted by Mortifer:
Kristoffer, I think that it isnt illegal. There are lot of games with LotR mods, maps etc. Check out civfanatics for example, there are loads of maps, units etc. from LotR.
I will make a DoM II. mod fansite with own Boards, when we can start modding, so I will be able host the maps, unit gfx, etc.
I think they may have good reason to be wary... from what I understand, the Tolkien estate is quite aggressive about protecting its copyrights. It may be that 'unofficial' mods slip under their radar from time to time, but I also notice that with the new movies, they've started licensing out the rights to make computer games based on LOTR like crazy. That may make them a bit more anxious about non-licensed developers making 'official' LOTR maps and mods...

For an individual not connected with the developer, you're probably safe. The worst that's likely to happen is you get a 'cease and desist' order telling you to take the mod down. A game developer (or publisher) is more likely to get sued...
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Old September 26th, 2003, 12:43 AM

Aristoteles Aristoteles is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Yup, developers must avoid from things like that. We, independent players are very different.

Thanks Mortifer, I can help you, if you will setup a site with phpnuke.
Damn, I can't wait for DOM II, and of course: the modding tools!
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