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September 28th, 2003, 11:51 PM
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Brigadier General
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Join Date: Dec 1999
Location: Lancaster, OH 43130
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Quote:
Originally posted by Aristoteles:
cpbeller - Nerfix doesn't doing anything, he is asking questions, and making some idiotic comments. He totally sounds like an ignorant kid, if you ask me. (I think many of you have noticed this.)
Personally I don't care, but he posted too much BS here. Enough is enough you know.
The problem is that he doesn't had a single valid point in this case, just for example..making absolutely no sense to me.
He made a fansite, so what? I can make a site like that in 1 hour. We all love this game, he cannot post BS without consequences.
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Okay, again, let's drop the attacks.
Either post with civility or accept the consequences. We are all adults here, if you have a complaint with a poaster take it to PM's or drop me a line.
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Change is inevitable, how you handle change is controllable - J. Strong
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September 28th, 2003, 11:55 PM
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Private
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Join Date: Sep 2003
Location: Vancouver, BC
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Quote:
Originally posted by Mortifer:
Aye well said Bard.
If my english would be good enough, I would post like that.
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Heh... you should catch me first thing in the morning before I've had my first cup of coffee... my english isn't great in those circumstances either... and I don't even have another language to fall back on...
Quote:
Originally posted by Mortifer:
What mods will we create? Well if we can edit units/nations/pretenders, there will be no limits.
Tolkien world, AD&D, Warhammer etc.
My personal favourite is Middle Earth of course.
The War of the Ring would be the best era for a mod. [Mordor, Isengard, Gondor, Lorien, Fangorn etc. for the nations.]
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All of these are good ideas. Personally, I've always wanted to do a Middle Earth mod featuring something other than the War of the Ring (which wasn't so much a war as an RPG-style adventure/quest... hard to replicate well in a strategy game)... maybe the Last Alliance, or the battle between the Valar and Morgoth. The Fall of Numenor could provide an interesting scenario as well... the possibilities are endless... 
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September 29th, 2003, 08:58 AM
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Corporal
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Join Date: Sep 2003
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Indeed. I for one want to see a Tolkien mod first of all. I will help to make unit graphics for it. 
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September 29th, 2003, 09:37 AM
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BANNED USER
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Join Date: Sep 2003
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Yes, we need that Tolkien mod/scenario. I want to kick some *** with the Uruk-Hai! 
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September 29th, 2003, 10:24 AM
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BANNED USER
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Join Date: Jul 2002
Location: Budapest, Hungary
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Don't worry, if we can mod, we will work on a LotR mod first of all, as I said.
We will need a good Middle Earth map, so post links, if you know about some. More detailed = better.
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September 29th, 2003, 10:42 AM
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Lieutenant General
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Join Date: Dec 2000
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Larger = better too. Larger then 800x600 would be best.
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September 29th, 2003, 11:45 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
I have big maps of Middle Earth, or even Arda. And when I say big, I mean it
My aim is to make a War of Beleriand scenario, but I will surely wait for an extension to the scripting language. Also, I wont have time to mod perfectly all units to fit in Tolkien theme, so if you can start a 'generic' Tolkien mod, then fine for me 
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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