.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #38  
Old December 15th, 2003, 05:23 AM

Keir Maxwell Keir Maxwell is offline
Sergeant
 
Join Date: Oct 2003
Posts: 363
Thanks: 0
Thanked 0 Times in 0 Posts
Keir Maxwell is on a distinguished road
Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by Kristoffer O:

I'm suddenly aware that I don't know if armors can be removed or just replaced. Annoying. Mounted, healing and other attributes are probably not removable either. Thus this little redcap would be an ambidextrous and sacred forest being running around with a full chain armor recruitable in the Forest of Avalon for 20 gold and 2 res. It would be a commander.
:-)

I guess I'll have to make up a few new units.

How problematic will this be in replacing undead summonings with orc breeding? Will the orcs have all sorts of odd abilities or can I get the summoning site to go after different units to those they start attached to?

Cheers

Keir
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:30 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.