.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 17th, 2001, 12:01 PM

Lord_Draconus Lord_Draconus is offline
Private
 
Join Date: Apr 2001
Location: Pullman, WA, USA
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
Lord_Draconus is on a distinguished road
Default Racial Specialization

I have an idea for a new racial tech area. This ability would allow a race to specialize in one tech field area like shields, armor, missiles ... etc. You would select the ability in the race design screen and at the same time select what field your race would specialize in. This ability would increase the damage, structure, shields and range by 25% and for missiles would increase the amount of damage they could take as well as increase their speed or if you specialized in say mineral extraction your minning facilities would mine 25% more. I would exclude the racial tech fields from being chosen for this ability, in fact I would make it so if you took this ability you couldnt select any of the other racial tech fields. Other possible benifits could be a 25% reduction in the cost of the items or in the amount of research it takes for each item. I think it would be a good idea to make this ability cost 2000 points.
What does everyone think?

[This message has been edited by Lord_Draconus (edited 19 April 2001).]
Reply With Quote
  #2  
Old April 23rd, 2001, 04:54 AM

Lord_Draconus Lord_Draconus is offline
Private
 
Join Date: Apr 2001
Location: Pullman, WA, USA
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
Lord_Draconus is on a distinguished road
Default Re: Racial Specialization

I take it nobody likes this suggestion?
Reply With Quote
  #3  
Old April 23rd, 2001, 09:16 AM
PsychoTechFreak's Avatar

PsychoTechFreak PsychoTechFreak is offline
First Lieutenant
 
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
PsychoTechFreak is on a distinguished road
Default Re: Racial Specialization

quote:
Originally posted by Lord_Draconus:
I take it nobody likes this suggestion?



I guess it's not implicitly a question of dislike, you can't implement this idea without hardcode changes because you need different component.txt files for each specialised race. Every idea which is related to hardcode changes should be (maybe, this is what I have learned from this forum) discussed later, when almost SEV is going to be ready for release...
Reply With Quote
  #4  
Old April 23rd, 2001, 05:01 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Racial Specialization

Just copy all the components in the file, and change the copies to require your new racial tech (level 1) and to require less maintenance / more range / more strength etc.

On a related topic, you could do something similar with Crystal tech races having double-strength components at extra mineral cost, organic tech races with components that cost all organics, low minerals. Something similar for radioactives (energy beings like the Eee?)
Reply With Quote
  #5  
Old April 24th, 2001, 01:08 AM

Nitram Draw Nitram Draw is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
Nitram Draw is on a distinguished road
Default Re: Racial Specialization

You can make that tech if you want, you just have to create all the components to go with it. It doesn't sound like a bad idea but it is a fair amount of work.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:38 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.