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September 25th, 2003, 06:19 PM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: Depopulation
nice issue to raise Truper. It is true that in doms I you have many population killing spells, but few (one, a global) which do the reverse. I wonder if doms II is a bit more gentle with the poor farmers and workers... I like to be able to reverse a process (is it akin to the fear of death, doctor?). In doms I for example, if you 'liberate' the wasteland which constitute Ermor, you are left with a barren land, without hope of any reconstruction, and despite a growth +3 factor (because the growth is a % bonus of increase, and dont give you a base increase of say 300 pop a turn). Whats more its even stranger when you read your dominions description : it is written that the lush of nature can be seen everywhere, and that harvest is done 4 times a year, but ... nobody live here!
to answer more specifically your question, in dominions I, with growth +3, you can raise your population slowly.
Treebeard : in doms II patrolling wont allow you to increase taxes, if I recall. In fact I dont think there is a tax % to be modified.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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September 25th, 2003, 06:20 PM
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Lieutenant Colonel
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Join Date: Apr 2003
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Re: Depopulation
Kristoffer replied while I was typing... so the Last part of my post is obsolete. 
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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September 25th, 2003, 06:54 PM
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Captain
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Re: Depopulation
Quote:
Originally posted by Pocus:
nice issue to raise Truper. It is true that in doms I you have many population killing spells, but few (one, a global) which do the reverse. I wonder if doms II is a bit more gentle with the poor farmers and workers... I like to be able to reverse a process (is it akin to the fear of death, doctor?). In doms I for example, if you 'liberate' the wasteland which constitute Ermor, you are left with a barren land, without hope of any reconstruction, and despite a growth +3 factor (because the growth is a % bonus of increase, and dont give you a base increase of say 300 pop a turn). Whats more its even stranger when you read your dominions description : it is written that the lush of nature can be seen everywhere, and that harvest is done 4 times a year, but ... nobody live here!
to answer more specifically your question, in dominions I, with growth +3, you can raise your population slowly.
Treebeard : in doms II patrolling wont allow you to increase taxes, if I recall. In fact I dont think there is a tax % to be modified.
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We like it the way it is, it is easier to kill than to repopulate. If you kill off a whole province it only makes sense that it is a very slow process for it to be repopulated.
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September 25th, 2003, 07:00 PM
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BANNED USER
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Join Date: Jul 2002
Location: Budapest, Hungary
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Re: Depopulation
Maybe there should be more global spells what would help to repopulate the provinces...
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September 25th, 2003, 07:49 PM
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Corporal
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Re: Depopulation
Quote:
Originally posted by johan osterman:
We like it the way it is, it is easier to kill than to repopulate. If you kill off a whole province it only makes sense that it is a very slow process for it to be repopulated.
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Heh, it should much easier to kill than to repopulate, the problem is, it's almost impossible to repopulate. I'd love to get some other ways to raise the population of a province.
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September 25th, 2003, 07:51 PM
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Captain
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Re: Depopulation
Quote:
Originally posted by Treebeard:
quote: Originally posted by johan osterman:
We like it the way it is, it is easier to kill than to repopulate. If you kill off a whole province it only makes sense that it is a very slow process for it to be repopulated.
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Heh, it should much easier to kill than to repopulate, the problem is, it's almost impossible to repopulate. I'd love to get some other ways to raise the population of a province. Why not add a kind of 'forced migration', take a commander and some troops and force a few hundred people from one province to another... You'd have to take a pretty hefty unrest hit, but in some situations it might be worth it to try and get the pop jumpstarted somewhere...
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September 25th, 2003, 08:12 PM
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BANNED USER
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Re: Depopulation
That wont help, if almost all provinces are depopulated.
As I said there should be some major spells to populate a province, or maybe some other options.
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