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  #1  
Old April 23rd, 2001, 04:54 AM

Lord_Draconus Lord_Draconus is offline
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Default Re: Racial Specialization

I take it nobody likes this suggestion?
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  #2  
Old April 23rd, 2001, 09:16 AM
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PsychoTechFreak PsychoTechFreak is offline
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Default Re: Racial Specialization

quote:
Originally posted by Lord_Draconus:
I take it nobody likes this suggestion?



I guess it's not implicitly a question of dislike, you can't implement this idea without hardcode changes because you need different component.txt files for each specialised race. Every idea which is related to hardcode changes should be (maybe, this is what I have learned from this forum) discussed later, when almost SEV is going to be ready for release...
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Old April 24th, 2001, 01:08 AM

Nitram Draw Nitram Draw is offline
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Default Re: Racial Specialization

You can make that tech if you want, you just have to create all the components to go with it. It doesn't sound like a bad idea but it is a fair amount of work.
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Old April 23rd, 2001, 05:01 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Racial Specialization

Just copy all the components in the file, and change the copies to require your new racial tech (level 1) and to require less maintenance / more range / more strength etc.

On a related topic, you could do something similar with Crystal tech races having double-strength components at extra mineral cost, organic tech races with components that cost all organics, low minerals. Something similar for radioactives (energy beings like the Eee?)
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