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  #1  
Old September 29th, 2003, 09:21 PM

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Default Re: cavalry archers, and other lost units

tactical withdrawal or fall back, whatever. Thats would not ask for too much works to make a test before scattering them, and if you win, abort the dispersal.

methink that if the mounted bowmen perform like this, you wont see many players using them in dominions II (well perhaps the same than in dominions I).
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Old September 29th, 2003, 09:31 PM
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Default Re: cavalry archers, and other lost units

I agree with Pocus and st.patrick. This would make at least mounted bowmen more usefull.
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Old September 30th, 2003, 04:38 AM

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Default Re: cavalry archers, and other lost units

Sounds like a good idea to me: if the army wins, those who were ordered to flee remain with it. I'd think those who fled because of broken morale might still logically scatter. Once one starts running, it is hard to stop, but that's why a total rout is quite different from an orderly, planned, and purposeful retreat.
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Old September 30th, 2003, 07:49 AM

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Default Re: cavalry archers, and other lost units

Ohhhh most beautiful all mighty God of They Who Can Fly And Have A Quite Enervating High Pitched Voice (aka Parrots!), apply your persuasive and beguiling voice unto the Illwinter team
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Old September 30th, 2003, 02:02 PM
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Default Re: cavalry archers, and other lost units

Yes, yes, i can already divine the rise of Illwinter Dominion!
Yes, this would be nice to see along, with that "non-national militia" suggestion.
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Old October 5th, 2003, 07:09 PM
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Default Re: cavalry archers, and other lost units

This "Exit battle but stay with army" option gets my vote as well. Collecting and reorganizing retreated units, after a big victory, is a huge pain and makes little sense. It has prevented me from ever using "Fire and Flee" orders, and generally makes me put all my units in one huge group if possible, just because it is so annoying if half your army flees to another province while other half wins.

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Old October 14th, 2003, 12:37 AM
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Default Re: cavalry archers, and other lost units

This goes back to a discussion from way back on the Usenet...

I suggest a "raid" order. This is what light cav (and cav archers) could excel at.

Have raiders cross from one province to an enemy province. Once there they engage in a fire and flee battle. Doen't matter what the results are, the province hit should experience heavy unrest, as population does not like enemy troops romping around and causing trouble.

Light troops are better for this situation since on defense they can run down raiders. On offense they can escape. Archers allow for some extra attacks before the raiders flee.

Want to stop raiders from crossing the border, causing trouble, starting a skirmish, and leaving? Then go to war and invade. Just like real life.

I think this would add a new dimension to the game, would be easy to implement, and would raise the value of light cavalry.
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