.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #15  
Old October 14th, 2003, 12:37 AM
apoger's Avatar

apoger apoger is offline
Second Lieutenant
 
Join Date: Oct 2003
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
apoger is on a distinguished road
Default Re: cavalry archers, and other lost units

This goes back to a discussion from way back on the Usenet...

I suggest a "raid" order. This is what light cav (and cav archers) could excel at.

Have raiders cross from one province to an enemy province. Once there they engage in a fire and flee battle. Doen't matter what the results are, the province hit should experience heavy unrest, as population does not like enemy troops romping around and causing trouble.

Light troops are better for this situation since on defense they can run down raiders. On offense they can escape. Archers allow for some extra attacks before the raiders flee.

Want to stop raiders from crossing the border, causing trouble, starting a skirmish, and leaving? Then go to war and invade. Just like real life.

I think this would add a new dimension to the game, would be easy to implement, and would raise the value of light cavalry.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:37 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.