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September 30th, 2003, 03:29 AM
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Major General
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Join Date: Sep 2000
Location: Georgia, USA
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Re: Wish List: targetable spells
On the same subject of good spell and target selection, I love the way the AI won't let you give it useless orders. I was just playing with a prophet who had Divine Blessing set as his first round spell. Well, he'd been in a field awhile and all his sacred troops were . . . well, let's just say they were all Ex-Parrots.
The unit refused to cast the spell, as it would affect exactly NOBODY, as he himself is always blessed and nobody else was eligible. Instead, he picked the much more appropriate action of unleashing a fire bolt from his magic weapon.
Smart fellow, my prophet. Knows just when it is safe to disobey the soon-to-be-Allmighty! 
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September 30th, 2003, 05:41 AM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
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Re: Wish List: targetable spells
Yes, yes, supayes, supawundeba,SUPAWUNBAYES!
Finaly some combat AI improvements!
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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September 30th, 2003, 07:04 AM
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Major
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Join Date: Sep 2003
Location: The Forest of Avalon
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Re: Wish List: targetable spells
Thanks for the info -
It makes sense that the archers and mages have the same targeting capabilities, so if even the archers have more limited options then they are aligned - just not the way I was suggesting
So is the idea that we can trust the mages to make smart decisions? Is that only with regard to choice of spell, or does it also extend to target for that spell? e.g. is my astral mage as likely to target a militia-man as a dangerous enemy mage when casting 'mind burn'? Will he cast 'flying shards' (the crappest spell ever IMO) at the knights or at the lightly armoured infantry?
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September 30th, 2003, 10:04 AM
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Lieutenant General
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Join Date: Dec 2000
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Re: Wish List: targetable spells
Mages will make good choices in spells (although you can tell them what to cast) and targets as well. For example, my pretender from before (level 9 fire) wasn’t shooting fire darts at enemy who were engaged in close combat with my troops, but at enemy that was behind them, or if there was no such enemy he would use more accurate spells, like incinerate to avoid hitting his own troops. All in all i think I saw him make only 1 friendly kill so far while he killed about 500 enemies total.
Oh yeah, it's true AI will ignore commands that will be useless in battle (like casting arrow fend if there is no enemy ranged troops on the field and he will also restrain himself from using gems if the battle is easy to win.
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September 30th, 2003, 10:30 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Wish List: targetable spells
Oh the joy! This is better than what I dared to dream! Anyways, some questions for you about the mage AI:
IF a mage has skill in multiple paths, how does he decide what to spells to use? Does the fatique the spell causes taken into account? What about storm/ rain and their effects on the fire magic?
If the mage has gems and no (intelligent) orders, does he summon or does he cast? From what this depends?
Is there any situation in which the mage casts a wrong spell more often than not?
The Last one interests me most. Does the AI have any faults? And will the players be able to use them? Like getting the mages to use the gems with Call of the wind...
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September 30th, 2003, 02:08 PM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
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Re: Wish List: targetable spells
I think they fixed the "nuke spells at trivial enemies" syndrome.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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September 30th, 2003, 02:12 PM
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BANNED USER
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Join Date: Jul 2002
Location: Budapest, Hungary
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Re: Wish List: targetable spells
Awesome.
'Spellcasting AI' wasnt really good, Im glad that it will be tweaked and fixed.
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