Re: Player controlled battles???
Aristoteles,
I could see the option giving the game more depth, but I can't imagine a MOM-like player controlled battle with 150 units running I go, You go.
Now maybe Simultaneous Execution like the first PC LAN game in history; (trumpet bLast) RoboSport. Or like the more recent Combat Mission games.
Battles could be divided into 90 second phases where we both give orders and watch them play out.
It comes down to this; where should a small development group like Illwinter spend its precious time? Would player controlled battles bring in more customers? Would it significantly enhance the game for us? Would developing it take Illwinter away from other stuff we all would enjoy more?
[ September 30, 2003, 13:40: Message edited by: Yojinbo ]
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