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  #1  
Old October 1st, 2003, 02:46 AM

Psitticine Psitticine is offline
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Default Re: Player controlled battles???

I just know English, a smattering of Spanish, and some rusty Irish Gaelic. My Hungarian is limited to being able to name the Gabor sisters.
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  #2  
Old October 1st, 2003, 07:06 AM
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Kristoffer O Kristoffer O is offline
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Default Re: Player controlled battles???

You all know a bit of Swedish too: Något gick fel!
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  #3  
Old October 1st, 2003, 07:27 AM

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Default Re: Player controlled battles???

Quote:
Originally posted by Kristoffer O:
You all know a bit of Swedish too: Något gick fel!
sure, the program keeps crashing.

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Old October 23rd, 2003, 10:00 AM

Strategos Strategos is offline
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Default Re: Player controlled battles???

Player controlled battles?

Yes and No, or , rather, both please!

In pre-info-age eras, communication was difficult and you'd only get news of a won or lost battle days, weeks or even months later.....so the present DOM system of reporting battles is realistic.

HOWEVER, what about when the pretender is present on the battlefield? - the pretender is in a position to fight the battle and makes the decisions - he/she should be able to direct battles in situ

Either that, or more flexibility/options in battlefield deployments
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Old October 23rd, 2003, 10:13 AM

Mortifer Mortifer is offline
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Default Re: Player controlled battles???

Whoa old topic!

Hm I think an option to turn on/off controlling battles would be the best, however managing an army of 600+ troops is kinda hard + we have AI vs AI in the battles, so this is the best way to balance the SP tactical combat.

[ October 23, 2003, 09:13: Message edited by: Mortifer ]
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  #6  
Old October 24th, 2003, 01:41 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Player controlled battles???

I didnt read the whole thread but the answer always used to be that player controlled battles would be non-PBEM.

I rarely watch the combats anyway. In fact Id like to see some changes so that Im not forced to watch as many as I do. Such as Arena Messages say xxxx beat yyyyy on each one so I know which were my guy. And zzzzz tried to assassinate yyyyy could maybe mention if he won. The "there was a battle" might mention xxxx beat yyyy so I dont have to watch it just to see the participants

[ October 23, 2003, 12:42: Message edited by: Gandalf Parker ]
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #7  
Old October 23rd, 2003, 04:13 PM
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st.patrik st.patrik is offline
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Default Re: Player controlled battles???

Quote:
Originally posted by Gandalf Parker:
I didnt read the whole thread but the answer always used to be that player controlled battles would be non-PBEM.

I rarely watch the combats anyway. In fact Id like to see some changes so that Im not forced to watch as many as I do. Such as Arena Messages say xxxx beat yyyyy on each one so I know which were my guy. And zzzzz tried to assassinate yyyyy could maybe mention if he won. The "there was a battle" might mention xxxx beat yyyy so I dont have to watch it just to see the participants
I agree with Gandalf on this - sometimes you don't want to watch all the battles. However, if you were only able to control your pretender it would be max one battle per turn. I can also see the role-playing element - which is attractive - here. But it would fundamentally change the nature of the game to implement, plus which, as Gandalf said, totally remove the PbeM element - which is a pretty important part of the game for a lot of people (including, I suspect, the devs).
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