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October 1st, 2003, 02:46 AM
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Major General
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Join Date: Sep 2000
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Re: Player controlled battles???
I just know English, a smattering of Spanish, and some rusty Irish Gaelic. My Hungarian is limited to being able to name the Gabor sisters. 
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October 1st, 2003, 07:06 AM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Player controlled battles???
You all know a bit of Swedish too: Något gick fel!
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October 1st, 2003, 07:27 AM
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Lieutenant Colonel
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Re: Player controlled battles???
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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October 23rd, 2003, 10:00 AM
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Private
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Re: Player controlled battles???
Player controlled battles?
Yes and No, or , rather, both please!
In pre-info-age eras, communication was difficult and you'd only get news of a won or lost battle days, weeks or even months later.....so the present DOM system of reporting battles is realistic.
HOWEVER, what about when the pretender is present on the battlefield? - the pretender is in a position to fight the battle and makes the decisions - he/she should be able to direct battles in situ
Either that, or more flexibility/options in battlefield deployments
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October 23rd, 2003, 10:13 AM
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BANNED USER
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Re: Player controlled battles???
Whoa old topic!
Hm I think an option to turn on/off controlling battles would be the best, however managing an army of 600+ troops is kinda hard + we have AI vs AI in the battles, so this is the best way to balance the SP tactical combat.
[ October 23, 2003, 09:13: Message edited by: Mortifer ]
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October 24th, 2003, 01:41 AM
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Shrapnel Fanatic
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Re: Player controlled battles???
I didnt read the whole thread but the answer always used to be that player controlled battles would be non-PBEM.
I rarely watch the combats anyway. In fact Id like to see some changes so that Im not forced to watch as many as I do. Such as Arena Messages say xxxx beat yyyyy on each one so I know which were my guy. And zzzzz tried to assassinate yyyyy could maybe mention if he won. The "there was a battle" might mention xxxx beat yyyy so I dont have to watch it just to see the participants
[ October 23, 2003, 12:42: Message edited by: Gandalf Parker ]
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October 23rd, 2003, 04:13 PM
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Re: Player controlled battles???
Quote:
Originally posted by Gandalf Parker:
I didnt read the whole thread but the answer always used to be that player controlled battles would be non-PBEM.
I rarely watch the combats anyway. In fact Id like to see some changes so that Im not forced to watch as many as I do. Such as Arena Messages say xxxx beat yyyyy on each one so I know which were my guy. And zzzzz tried to assassinate yyyyy could maybe mention if he won. The "there was a battle" might mention xxxx beat yyyy so I dont have to watch it just to see the participants
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I agree with Gandalf on this - sometimes you don't want to watch all the battles. However, if you were only able to control your pretender it would be max one battle per turn. I can also see the role-playing element - which is attractive - here. But it would fundamentally change the nature of the game to implement, plus which, as Gandalf said, totally remove the PbeM element - which is a pretty important part of the game for a lot of people (including, I suspect, the devs).
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