.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old October 27th, 2003, 12:21 AM
Johan K's Avatar

Johan K Johan K is offline
Brigadier General
 
Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
Thanks: 12
Thanked 165 Times in 22 Posts
Johan K is on a distinguished road
Default Re: The Random Map Generator and Maps

I'm looking forward to trying out the dom2map random map generator.

Mountain and forest provinces are already more difficult to pass through in dom II, so it should not be necessary to reduce their size too.
__________________
http://www.illwinter.com
Reply With Quote
  #2  
Old October 27th, 2003, 02:23 AM

Chris Byler Chris Byler is offline
Sergeant
 
Join Date: Oct 2003
Location: Blacksburg, VA, USA
Posts: 274
Thanks: 0
Thanked 0 Times in 0 Posts
Chris Byler is on a distinguished road
Default Re: The Random Map Generator and Maps

Quote:
Originally posted by Johan K:
I'm looking forward to trying out the dom2map random map generator.

Mountain and forest provinces are already more difficult to pass through in dom II, so it should not be necessary to reduce their size too.
Well, that's good, because it might be tricky to add that to dom2map. I'll try to explain, but it may get technical. You have been warned.

Province size is based primarily on capitol placement - if there are a lot of other capitols nearby, the province will probably be small. Dommap tends to place provinces evenly (if you have the number of provinces set high relative to the spacing options), which results in provinces being roughly the same size (although the shape options can change this somewhat, making it more or less likely that a given province will grab more terrain from its neighbors - but this still doesn't result in an entire region of unusually small provinces).

Maybe I could meddle with the distance-from-capitol metric based on terrain (since I'm already planning to implement capitol avoidance from various things differently than dommap) - I might look at this later, but it's not a priority for the first release Version.

Glad to see there is some interest (and from Illwinter too! )

Wouldn't tiny mountain provinces have really low supply values, though (they get docked once because they're mountain, and again because they're tiny)? Or is that part of the point?
__________________
People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
Reply With Quote
  #3  
Old October 27th, 2003, 03:05 AM

Wick Wick is offline
Sergeant
 
Join Date: Oct 2003
Posts: 262
Thanks: 1
Thanked 0 Times in 0 Posts
Wick is on a distinguished road
Default Re: The Random Map Generator and Maps

"Wouldn't tiny mountain provinces have really low supply values, though (they get docked once because they're mountain, and again because they're tiny)? Or is that part of the point?"

Definately. I specified a double line so only a few hardy explorers could cross the peaks. Where a range is only a single province thick would be a pass. A small pass would leave an army tired (aka starving) with more of the same if it has to retreat, a larger one would be safer to invade through.

Oh well, it appears Dom2 is going to handle it less elega^H^H differently. ;-)
Reply With Quote
  #4  
Old October 27th, 2003, 08:51 AM

Pocus Pocus is offline
Lieutenant Colonel
 
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
Pocus is on a distinguished road
Default Re: The Random Map Generator and Maps

Blackwulf : thank you for the thanks

Chris : Congrats for starting this major project. Hope it will progresses well.
As of now, dont put to much focus on extended scripting capabilities, as I'm doing a utility on that. If I'm screwed or if I have no more time, then you will have to take up the flame and carry it to the end though
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
Reply With Quote
  #5  
Old October 27th, 2003, 08:55 AM

Pocus Pocus is offline
Lieutenant Colonel
 
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
Pocus is on a distinguished road
Default Re: The Random Map Generator and Maps

Quote:
Originally posted by Johan K:

Mountain and forest provinces are already more difficult to pass through in dom II, so it should not be necessary to reduce their size too.
I suppose it means less supplies? Because I always wondered what the 'strategic move' line in dom 2 progress page meant?
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
Reply With Quote
  #6  
Old October 27th, 2003, 09:05 AM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: The Random Map Generator and Maps

Strategic move is the number of provinces your units can move. Basically: HI=1, LI=2, LC=3. If your army enters a forest it stops unless it has forest survival. Thus Pangaea is not hindered by forests where the knights of Ulm would move one province a turn.

Undead and lighter flying units usually have a move of 3.

Movement is less generous than in Dom I, but terrains have greater inpact on your army movements and reqruitment.
__________________
www.illwinter.com
Reply With Quote
  #7  
Old October 27th, 2003, 10:33 AM

Pocus Pocus is offline
Lieutenant Colonel
 
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
Pocus is on a distinguished road
Default Re: The Random Map Generator and Maps

wow, major feature change that went unoticed until now!

so I suppose strategic move is the friendly move of doms I (no decision making - shall I strat move or not - in fact).
Does this means that Pythium no longer have his +1 move range?

thats change quite a bit the gameplay.

user feedback pet peeve: I have a group of Cardaces and Hoplites. Can I know, before trying, that I will strat move one province because of Hoplites, or is it trial and error process until you know which unit belong to which group?
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:07 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.