.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #2  
Old October 2nd, 2003, 03:30 PM

PDF PDF is offline
Colonel
 
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
PDF is on a distinguished road
Default Re: Non-linear Research

Randomness in the spells found is not a bad idea per se, but would create serious balance issues, as sometimes you will get crap, some other times a very good "pick", etc .. In MP it'll be a big problem (heck, I have no Seasonal Spirits summons !! )

That was what happened in MoM with the "random" picks, and it was partly balanced with "sure" picks that you made at start.

However I like the idea of uncertainty : for example research could be somewhat randomized and give 50-150% "return rate" per turn. ie if you put a mage with research 10 at work it'll give 5 to 15 points progress, not always 10.

This would be simple, and the global amount of randomness will cancel to average over a game, but will be a small fun plus when you get - or not- your spells 1 or 2 turns earlier or later
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:29 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.