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April 18th, 2001, 11:27 PM
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Captain
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Join Date: Jan 2001
Location: Dallas, Texas
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Re: Map editor
I just put a warp point in the center of the black hole. Have not ran a ship across it to see what the effects are yet.
I have also created a system with a center point that destroys ships--a hiden black hole effect. Have not tested this yet either.
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April 18th, 2001, 11:31 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Map editor
The black hole center damage effect only hurts you after the end of your turn (after you get pulled), and you can fly across the center, so you will be able to go through unharmed.
Its gonna make for some interesting tactics, like leading some enemy ships to their death, then escaping through the wormhole  .
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April 18th, 2001, 11:38 PM
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Sergeant
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Join Date: Dec 2000
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Re: Map editor
I always make new warp points to cut-off sections of the map at a black holes center (unless I've built a few starbases in a nebula to garrison new warp point(s).)
It deffinatly helps prevent colonizers expanding in your territory... it's a nuisannce to players (at best), and it can be deadly for the AI. Look at it this way, im the early game ships only have 6 move... if they use their Last half of that movement to enter the warp point (into the BH system), or move within the "kill zone" to go to the warp point... they are going to die (That's 50% of the ships!), that's not counting loss of supplies. Humans will only lose 1 ship, after they know about the BH, they will know to pause on the other side of the WP to be able to get out of the kill zone.
[This message has been edited by Trachmyr (edited 18 April 2001).]
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April 19th, 2001, 02:08 AM
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National Security Advisor
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Re: Map editor
Dracus,
Are you running your game turns for your test play by web game with Version 1.35? Wondering if downloading the patch is going to cause a problem with it.
Geo
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April 19th, 2001, 02:28 AM
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Corporal
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Join Date: Dec 2000
Location: Sherman, TX, USA
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Re: Map editor
Maverick,
The planet naming is about timing. If I create a system called Sol and a planet called Earth, I will get a range error when I try to add the next planet. So just add all the planets as Sol 1 - 9, then change the names. Now no problems.
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April 19th, 2001, 02:20 PM
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Captain
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Re: Map editor
OT
Geo,
I did update just to see what will happen.
everyone,
I did notice this about the game --- If you change the path name from mod back to none in mid game. The added races will use standard race ship sets. And when you switch back to mod then they al go back to their correct shipsets.
Not sure if they start using default AI's are not. still testing.
BOT
Yes,
you have to add all the planets first then rename them.
I just created a WP hidden behind a storm cloud.
This is going to make for some interesting maps.
[This message has been edited by Dracus (edited 19 April 2001).]
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April 19th, 2001, 02:42 PM
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Colonel
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Re: Map editor
I am really impressed by the map editor. The possibilities seem almost endless to me and it will let us create very different games. And I just love the SE III layout!
Excellent work MM and thank you very much!
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