|
|
|
 |

April 19th, 2001, 11:44 PM
|
Sergeant
|
|
Join Date: Dec 2000
Location: Miami, FL U.S.A.
Posts: 290
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Map editor
Another observation... It dosen't matter what minerals/organics/radioactives values you set for "Homeworlds", they'll change to conform to the settings in "Settings.txt"
|

April 19th, 2001, 11:54 PM
|
Second Lieutenant
|
|
Join Date: Nov 2000
Location: West Coast - USA
Posts: 417
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Map editor
Putting warp pts over planets , suns , storms does not hide them, it just stacks them in the display window and the main stellar object , sun, planet is visible on the solar system screen
stacking warp points and storm, or storms over planets is not new to the game- during play You can create all 10 warp points in the same sector when opening warp points with stellar manipulation. You could create many storms in one sector also. Stacking warp pts makes it pretty easy to navigate across your empire in one or two turn and defend the stack of warp points but it also makes it easy for the enemy to go anywhere in your empire.
Putting a small storm over a planet will not obscure the planet in the game.
[This message has been edited by AJC (edited 19 April 2001).]
__________________
--
AJC
|

April 20th, 2001, 01:42 AM
|
 |
Captain
|
|
Join Date: Jan 2001
Location: Dallas, Texas
Posts: 817
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Map editor
Ok ajc,
Let me clear this up....
What I meant by hidden is that unless you click on the location you will not see the WP, sun , etc. So if You just travel across the system, you would never see the hidden items other then maybe the little number.
|

April 20th, 2001, 11:43 AM
|
 |
Colonel
|
|
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Map editor
quote: Originally posted by Q:
Just one small question: Has anybody found a possibility to check which system names have already been used in a map?
If you add a system when already 200 are present, it's quite difficult to control which system names already exists. You can apparently choose the same name for two systems without an error message.
[This message has been edited by Q (edited 19 April 2001).]
Sorry to quote myself, but I would really appreciate any answer positive or negative. If it's not possible until now this would be a request for the next patch IMO.
|

April 20th, 2001, 11:46 AM
|
 |
Major General
|
|
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Map editor
in the map editor there is a check block called "systems names" which when checked switches on the system names over the system.
hope this helps...
[This message has been edited by pathfinder (edited 20 April 2001).]
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
|

April 20th, 2001, 06:07 PM
|
 |
Captain
|
|
Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
Posts: 907
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Map editor
Note on Sphereworlds etc. If you make maps with these and assign them to players (ie, force starting points) they will be used. BUT if the starting players atmosphere\planet type does not correspond with the sphereworld it will revert to a huge ____world (ice, rock , whatever)..
Just info......
(But the abilities file is FUN!,making planets easier to defend with bonuses and such is a great way to enhance the game. I now have a couple of planets with 'all knowing hermits' on them, generating 10%more research on those planets per turn  )
------------------
"The Empress took your name away," said Chance.
Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
|

April 20th, 2001, 07:38 PM
|
 |
Major
|
|
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Map editor
quote: Originally posted by Deathstalker:
Note on Sphereworlds etc. If you make maps with these and assign them to players (ie, force starting points) they will be used. BUT if the starting players atmosphere\planet type does not correspond with the sphereworld it will revert to a huge ____world (ice, rock , whatever)..
From history.txt:
Version 1.35:
1. Fixed - Map Editor: Empires that began at starting points on planets would use the atmosphere of the planet. Now, if an empire starts at a starting point with a planet, the planet will be changed to be the same size but match the atmosphere of the empire.
Note the statement "same size". Looks like MM didn't count on us wanting races to start on ringworlds/sphereworlds...
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|