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October 7th, 2003, 04:47 PM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
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Re: Does Dominions II have maps from Dom I?
I wouldn't mind trying to make scripts for world map, but I would need a good, really large .tga world map (at least 3000 pixels size, preferably more). I've searched the web for world maps, and couldn't find anything larger then 800x600. When you increase resolution on those maps, they just don't look right.
Probably making 2 or 3 scripts for it would be right - 1 for random, 1 for specific starting locations and one could be some story based.
Regarding Aztec, pardon my ignorance because it's been long time since I've been learning about them and simply forgot their exact location. 
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October 7th, 2003, 05:13 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Does Dominions II have maps from Dom I?
Quote:
Originally posted by Pocus:
Also players should, IMO, not ask for settings above 40% site frequency. Even with this setting, you tend to swim in gems if you are successful in expanding. Anything above that is simply monstrous speaking of magical power. With maps heavily scripted, as the scripts often have added sites, I think it is even better to goes down to 30%.
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I LOVE a high site frequency! It makes the game much more fun, since a lot of the sites have neat effects. But... I dislike "swimming in gems", and playing against opponents who are getting +30 of each gem per turn. So, I would prefer to be able to set site frequency at 40%, but not be overwhelmed in gems. How?
A new slider can be put in, "Gem richness", from 0-100%, that regulates the quantity of gems generated by sites. At 100%, the game is like it is now; at 50%, each site has only a 50% chance of generating gems each turn. So the gem flow would on average be reduced by 50%, and would also not be as predictable.
-Cherry
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October 7th, 2003, 07:43 PM
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Major
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Join Date: Sep 2003
Location: The Forest of Avalon
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Re: Does Dominions II have maps from Dom I?
On this topic, is the ratio of gem-producing to other magic sites the same in Dom II as in Dom I? If the balance were shifted a little toward having more other (other than gem-producing, that is) sites than gem-producing sites, then it might scratch the itch to have lots of fun sites without having people swimming in gems
Daynarr: it's all good - I was just being nit-picky. no offense meant.
Gandalf P.: Psitticine's right - I'm Irish, and I learned about the Aztecs in school in Ireland many years ago… 
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October 7th, 2003, 08:06 PM
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Captain
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Join Date: Aug 2003
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Re: Does Dominions II have maps from Dom I?
This is a little hard to estimate, it is more or less the same but since many of the sites are tied to terrains now the balance might have shifted somewhat from dom 1. There is also more sites in the poorer terrains such as mountain and wastes compared to farmlands.
Also there is a somewhat indirect solution of setting the research cost to high or very high. Then the gems will not have quite the same game impact since the spells and items you can make with them will be more of the low end features.
[ October 07, 2003, 19:17: Message edited by: johan osterman ]
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October 7th, 2003, 10:47 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Does Dominions II have maps from Dom I?
Sweet, a research cost slider! I've been wanting that, too, but it was subconscious until you mentioned it 
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October 22nd, 2003, 06:09 AM
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Private
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Join Date: Oct 2003
Location: South Africa
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Re: Does Dominions II have maps from Dom I?
MULTIPLE START LOCATIONS
Multiple start locations as suggested by "ADVISOR" would, to my mind, be most appropriate in a scenario setting: eg an empire has shattered and thge remnants are scattered all around the plcae.....would this not require knowledge of the whole map and provinces from outset...after all, this is territory that has been recrossed again and again.
However, in more open play, the idea of a single start location makes sense in terms of the ebb and flow of empires.....eg rome started....in Rome! and spread out after that...same for any other nation etc etc
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