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  #1  
Old October 6th, 2003, 10:03 AM

Wick Wick is offline
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Default Re: Dead pretender poll

[/qb][/quote]I recall one of the devs (JK?) saying the attacker still got a bonus, like winning ties or something.

Also, I hadn't realized it was an area spell?! I'm not even really sure what that would mean...
Can a single instance of Magic Duel kick of three Duels?![/QB][/quote]

More then that if you can find six dwarfs with Astral magic!

Winning ties would leave it 21/15 in favor of the attacker which agrees tolerably with the lab results. It's a pretty significant advantage really.
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Old October 6th, 2003, 10:37 AM

johan osterman johan osterman is offline
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Default Re: Dead pretender poll

Attacker wins ties.
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  #3  
Old October 6th, 2003, 10:46 AM

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Default Re: Dead pretender poll

Quote:
Originally posted by johan osterman:
Attacker wins ties.
Shouldn'it be fairer if defender wins in this case ?
If I've understood the mechanisms (Astral + 1D6), then currently a +1 advantage in Astral gives an attacker 72% to win, and even with -1 he still has 50% !
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Old October 6th, 2003, 04:58 PM
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Default Re: Dead pretender poll

I am only now getting free from my Rainbow Mage syndrome, so i have litle experience with combat pretenders, so i haven't lost a single pretender to Magic Duel, and all my Astral gods have been either RB's or "Astral Kings" with 9 in Astral(i'm practising for Dom II already...).
But i have seen my Starchild(with Starshine Skullcap) killing enemy Wyrm pretender with Astral Duel...
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Old October 6th, 2003, 05:26 PM
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Nagot Gick Fel Nagot Gick Fel is offline
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Default Re: Dead pretender poll

Quote:
Originally posted by PDF:
Shouldn'it be fairer if defender wins in this case ?
If I've understood the mechanisms (Astral + 1D6), then currently a +1 advantage in Astral gives an attacker 72% to win, and even with -1 he still has 50% !
As I understand it, with a -1 disadvantage the attacker gets only 42% chances to win. Actually the attacker always gets (6-difference)/36 % better odds to win, as long as the difference is less than 6 (then it's either suicide or automatic victory).
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  #6  
Old October 6th, 2003, 07:41 PM
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Kristoffer O Kristoffer O is offline
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Default Re: Dead pretender poll

Quote:
Originally posted by Jasper:
I typically like to have Pretenders who can fight well in battle, and losing them due to random chance just happens. It's frustrating when it's due to random chance (e.g. a 30 gold mortal commander attacking my Medusa, not being stoned, actually hitting, and then doing 50+ damage in one swing, but it's not that bad because you had to account for the chance when creating your Pretender anyway.

Note that this poll is a bit self fulfilling: I've never _lost_ a Pretender to Mind Duel, as I rarely play with Astral on a Pretender, and when I do I try to have lots. I have killed Pretenders this way...

After trying Astral Pretenders, I've softened my anti Mind Duel stance, but the expense of at least Astral 5-6 and risk of Astral Pretenders repeatedly dying to Mind Duel still makes me avoid playing them.

Mind Duel is enough to make _many_ players use house rules to ban it's use, and IMHO pretty much hoses Marignon, and greatly adds to Pythium's power (errr, assuming Communion adds to Mind Duel, which I can't be sure about).
Hmm, yes, it was a bit self fullfilling. I happened to have a third question in my poll setup and wasn't sure how to formulate my question. Take it for what it is (almost pointless).

My main interest was how often people lose their pretenders and how they take it. It is less fun to play when your enemy has almost given up, just because he gambled with his god and lost.

Regarding communion: I'm not sure, but I believe it has an effect. I also believe that all communicants will suffer from the same fate if one of them is slayed in a magic duel (this might be Dom II, or might not be implemented at all, I'll have to ask JK).

Regarding the initiator winning ties. Do you believe the opposite would lessen the impact of magic duels in pretender design and in marignon-arco/pythium balance?

I am feeling a hostile usenet dominion with a strong order scale altering my perceptions.
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  #7  
Old October 6th, 2003, 07:51 PM

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Default Re: Dead pretender poll

I would prefer the defender to win tie. Because defenders are generally weaker than the attacking mage. This would help a bit Marignon, Jotun, Ctis, etc. as they would dare a bit much field all their astral mages into battles.

Have you tried to field Witch Hunters (150 gp and astral 1) or Grand Master (270 gp and astral 2) versus Arcoscephale? Ouch, you are left with a bunch of shortcircuited dead mages. These nations (the astral 1&2 level) would be more playable in these circumstances.
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