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  #41  
Old April 22nd, 2001, 01:04 AM

Marty Ward Marty Ward is offline
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Default Re: Map editor

It would be nice if there was a way to indicate within the file what abilities work on planets only, facilities only , and all the other combos.
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  #42  
Old April 22nd, 2001, 02:08 PM
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Default Re: Map editor

I would like to be able to name the planet something other than system name + roman numeral (eg. Sol system and name the planets by their actual name such as Mars, terra/earth, jupiter, etc). Evertime I try that I get an RCE then access violation (Access violation at address 00405198 module 'SE4MAP.EXE'. Read address FFFFFFFF.)
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  #43  
Old April 22nd, 2001, 02:50 PM

Coal Coal is offline
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Default Re: Map editor

Pathfinder,
When you rename the planets, you have to leave the roman numeral that the planet is given when you create it. So you would have to name it Mercury I, Venus II, Earth III...Etc. Some other people had the same problem, includeing me.

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  #44  
Old April 22nd, 2001, 03:26 PM
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Default Re: Map editor

ahhhhh, ok, THANKS!
Much appreciated!
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  #45  
Old April 22nd, 2001, 03:45 PM

Lion of High Park Lion of High Park is offline
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Default Re: Map editor

Hmmm. Glad I checked out this thread. That range check error when I tried to rename the planets for my Sol system map was getting truly annoying. Now all I have to figure out is how to get the editor to use the acutal images of the planets/moons.

Favourite modification to the Sol system map:
"Planetary probes indicate possible evidence of ancient cities buried under the Plains of Cydonia."
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  #46  
Old April 22nd, 2001, 09:03 PM

Possum Possum is offline
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Default Re: Map editor

Heh, here's my contribution.

I created a planet, and gave it the sector sight obscuration ability, like a Nebula, with a value of "2".

The planet was invisible at the start (of course). You could not colonize it by just telling a colony ship to colonize that sector, (it gave a "no planet at that sector" error). All good, so far, right?

Now comes the odd part. Even though the sight obscuration value was only 2, the planet was still invisible using Hyper Optics III.

Umm, what?
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  #47  
Old April 23rd, 2001, 04:45 AM

Andrés Andrés is offline
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Default Re: Map editor

To use create a custom planet you have to add the pictures in the 'Pictures\Planets' dir, includin the mini pictures in Planets.bmp (if spaces left there aren't enough you can resize the bitmap to add a new row at the bottom).
Then edit SectType.txt in the 'Data' dir to add your new planets, you can even enter your own description here.
Be careful because I think I found a new bug: the Picture Num in SectType.txt must be 1 lower than in the filename.
Then go to the editor, select the type, atmosphere and size of the planet and the new planet should be there to pick.
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  #48  
Old April 23rd, 2001, 10:53 AM

Trachmyr Trachmyr is offline
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Default Re: Map editor

Yeah, the numbers between the planet's pic file & the sectortype.txt file is off by 1! Found that one out Last night... really annoying. The reason is that sectortype.txt starts numbering at 0, while the .bmp's start at 1 (well, 001).
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