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April 19th, 2001, 04:51 AM
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Sergeant
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Join Date: Dec 2000
Location: Miami, FL U.S.A.
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Re: One-way WP\'s in the map editor?
Well I can confirm that if you delete one end of a WP, or simply don't place the second WP of a set, you do indeed create a "1-way WP". I don't know if the "one-side-damages/one-side-normal" WP works, but I would assume so! The game accepts this set-up with no errors... we can really have fun with odd WP configurations!
I tested WP that have turbulence on one side and not the other, and they work fine.
[This message has been edited by Trachmyr (edited 19 April 2001).]
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April 19th, 2001, 02:52 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: One-way WP\'s in the map editor?
What about a "one-way" galaxy?
All the warp points are one way "to the right". The right-most systems wrap around to the left-most systems.
You wouldn't have to worry about the guy on your right atacking you, but you could attack him. You would be attacked by the guy on your left, but couldn't fight back!
It would be a galaxy-wide rock-paper scissors game, with the left side of empires crumbling, and expanding on the right.
You'd have to keep pressing the guys to your right harder than the guy on the left is hitting you!
Just disable stellar manip, and the empires will drift around and around and around the galaxy  .
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April 19th, 2001, 03:01 PM
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Captain
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Join Date: Jan 2001
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Re: One-way WP\'s in the map editor?
Once you warp to the next system, how would you get your ships back home? Or would all your ships be on one way missions?
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April 19th, 2001, 04:52 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: One-way WP\'s in the map editor?
<sings>
Boldly going forward, 'cause we can't find reverse...
</sings>
A one-way would work with a cycle, or similar directed graphs (e.g. two nested cycles, where there are no CCW edges). Or like the one-way-street Wumpus map -- a lattice where north and east are the only options, except that the north and east edges wrap-around to the south and west edges, respectively. Leave, and you have to take the long way home...
Spymaster races might be excessively powerful in such a system, 'tho. It'd probably have to be disabled.
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-- The thing that goes bump in the night
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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April 19th, 2001, 10:08 PM
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Major
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Join Date: Dec 2000
Location: Northern Virginia, USA
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Re: One-way WP\'s in the map editor?
Thanks, Taqwus. Now I'll have "Star Trekkin'" running through my head all night.
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L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
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April 19th, 2001, 10:18 PM
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First Lieutenant
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Join Date: Jan 2001
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Re: One-way WP\'s in the map editor?
You could make the Rocky Horror Picture map, just a step to the left !!!
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April 19th, 2001, 11:29 PM
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Sergeant
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Join Date: Dec 2000
Location: Miami, FL U.S.A.
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Re: One-way WP\'s in the map editor?
I was thinking about making a tough AI, start it in the midle of the map in a rich system with lots of Ruins to give it a big tech advantage. Make only 1 WP a normal one that winds through nebula after nebula for 20+ systems... this is your only way to get to the AI. On the other hand the AI's systems has dozens of 1-way WP that lead to all the player's Homesystems!
Like an invasion from extradimensional aliens!
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