.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #34  
Old October 9th, 2003, 09:27 PM

Mortifer Mortifer is offline
BANNED USER
 
Join Date: Jul 2002
Location: Budapest, Hungary
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
Mortifer is on a distinguished road
Default Re: Damage Types: Pierce, Slash, and Crush

Quote:
Originally posted by PvK:
Not essential, but would be an improvement, if done well.
How true.

Anyways what is the difference between strategy and tactics?

Strategy:
The science of military command, or the science of projecting campaigns and directing great military movements; generalship.

Tactics:
The science and art of disposing military in order of battle.

If the tactics part will be upgraded and enchanted via the various weapon damages and protections, the strategy part will change too, it will be more diverse, and complex.

Sometimes complexity is not better, but in a game like this, it is improving the gameplay.
Of course IMHO, since we are subjective, and it is all good.

However, if the devs could make a system like this, what works "perfectly", I see no point that why do not implent it to the game.
All of your opinions and examples were about the same thing: This is a good idea, but not necessary, and I agree with it.
We must step over this, and let the devs think about it.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:09 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.