
October 14th, 2003, 02:02 PM
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Join Date: Aug 2003
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Re: Targeting efficiency
Quote:
Originally posted by Mortifer:
Nice list about the AI weaknesses and I agree with those.
Lot of players are playing singleplayer mainly, so the AI must be upgraded. If the devs know that what was wrong with the AI, they can upgrade it. This list is valid, so these things should be fixed/updated.
I tell you something. If the mod tools will be out, you will be able to tweak the AI. How? Simply disable the tricky spells, what the AI cannot use properly. Than the players cannot trick the AI that much.
Anyways these issues with the AI should be fixed and than the AI will kick some ***. I am totally sure that the AI can be tweaked like that.
Just check the list and tweak/update the necessary parts of the AI.
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It is a little more complicated than that, for example making the strategic AI counter a player devised combo or supercombatant strategy is almost impossible since there are so many potentionally devastating combos and spells etc that are very powerful in special circumstances. Making an AI that adapts its strategy the way a human does in a game as complex as this is all but undoable, not only would the AI have to 'understand' the implications of the way spells items units interact but also 'understand' when a particular combo or spell etc was likely to appear etc, there is just to many factors to take into account. So making more than incremental improvements in the AIs ability to counter spell combos and supercombatants is very difficult.
Some but not all of the rest has been dealt with. The AI bloodhunts. Protecting commanders is not as important as it used to besince the attack commander/attack magic Users has been replaced with attack rear. Supercombatants might also be somewhat weaker due to changes in the strikeback effect and the removal of the attack commander orders.
[ October 14, 2003, 13:03: Message edited by: johan osterman ]
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