|
|
|
|
|
October 15th, 2003, 02:40 PM
|
|
Major
|
|
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: What should the Illwinter developers concentrate about in Dominions II.?
No entry for "Game balance"??? If there's anything I want the devs to focus on, it has to be balancing nations, units, spells and whatnot.
__________________
God does not play dice, He plays Dominions Albert von Ulm
|
October 15th, 2003, 03:11 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: What should the Illwinter developers concentrate about in Dominions II.?
Quote:
Originally posted by Mortifer:
Okay, we will re-run this poll after the demo!
AI is still leading in this poll, I wonder what will change after the demo!:
AI 51% (18)
|
If you wanted to try a new poll you might even break down the AI abit. Most probably meant the AI of the opponents to make them harder.
Id like to see variation in the AI's to make them less predicatable. Playing against Ermor as a barbarian horde would be very different than if next game he played as defensive and slow-expansion. Same with builder, or tank commander, or diplomatic, or sneak-around-the-back modes.
Scripting AI opponents would be good also so that Jasper might write up a Version of his own favorite tactics so we can practice against him.
I also am disappointed that the AI for map management has been downgraded. This is kindof a high-end user thing but I sure wouldnt mind some time put into the AI of the host so that it would logically fill in the blanks on any .map file. It was a safety feature for playing with .map generators.
For that matter Id like to have seen "host features" listed on the poll.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
October 15th, 2003, 03:43 PM
|
BANNED USER
|
|
Join Date: Jul 2002
Location: Budapest, Hungary
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What should the Illwinter developers concentrate about in Dominions II.?
Quote:
Originally posted by Nagot Gick Fel:
No entry for "Game balance"??? If there's anything I want the devs to focus on, it has to be balancing nations, units, spells and whatnot.
|
Hm you are right, this will be added in the new poll.
Gandalf so what options would you like to see in the new poll exactly?
|
October 15th, 2003, 05:43 PM
|
BANNED USER
|
|
Join Date: Jul 2002
Location: Budapest, Hungary
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What should the Illwinter developers concentrate about in Dominions II.?
*Update*
Poll Results: What should the Illwinter developers concentrate about in Dominions II.? (37 votes.)
Gfx & Sfx & Music 3% (1)
AI 49% (18)
Editor 27% (10)
Singleplayer 30% (11)
Multiplayer 16% (6)
Gameplay 1.- Spells 16% (6)
Gameplay 2.- Units & Creatures 24% (9)
Gameplay 3.- Items & Special Sites 16% (6)
Adding new content [like the weapon/armor system etc.] 5% (2)
I really want to see, that what will change in the new poll after the demo is out.
|
October 15th, 2003, 09:19 PM
|
BANNED USER
|
|
Join Date: Sep 2003
Posts: 81
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What should the Illwinter developers concentrate about in Dominions II.?
AI all the way.
|
October 15th, 2003, 09:36 PM
|
BANNED USER
|
|
Join Date: Sep 2003
Posts: 126
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What should the Illwinter developers concentrate about in Dominions II.?
AI
|
October 15th, 2003, 09:40 PM
|
Major
|
|
Join Date: Sep 2003
Location: Oregon
Posts: 1,139
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What should the Illwinter developers concentrate about in Dominions II.?
Micromanagement.
|
October 16th, 2003, 07:20 PM
|
Lieutenant Colonel
|
|
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: What should the Illwinter developers concentrate about in Dominions II.?
game balance and micromanagement. Both of these benefit SP and MP by the way.
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
|
October 16th, 2003, 07:43 PM
|
BANNED USER
|
|
Join Date: Oct 2003
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What should the Illwinter developers concentrate about in Dominions II.?
Quote:
Originally posted by DominionsFAN:
I vote for AI. Better AI = Better, challenging gameplay = HAPPIER DominionsFAN!
|
I agree. AI is the most important thing.
|
October 17th, 2003, 01:50 AM
|
Major
|
|
Join Date: Sep 2003
Location: Budapest, Hungary
Posts: 1,221
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: What should the Illwinter developers concentrate about in Dominions II.?
I vote for AI. Better AI = Better, challenging gameplay = HAPPIER DominionsFAN!
[ October 16, 2003, 12:51: Message edited by: DominionsFAN ]
__________________
Dominions 3. Wallpapers & Logos
-------
"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|