I must say I like these blessing effects. They add a variety of abilities that can be used strategically and none of them are so powerful that pretenders will need to be designed based on particular bless abilities in competetive games. It actually seems to make bless much weaker overall...unless you have a plan for bless effects + sacred troop + other spells that combine effectively.
Things I can see definite use for
Air 10 (35% air shield and 75 lightning resist) used with battlefield spells this could be nasty even without wards.
Earth 9 and ulm...troops that don't get tired and have another +4 armor? those would be some really tough black templars.
Nature 10! You get a -4 defense but +4 prot, attack, and strength is nice. And if your protection IS penetrated you regenerate anyway. Also your troops won't rout and they will be hard to poison. I can't resist but think of REALLY REALLY tough black templars. This one seems maybe a bit too strong even, but I'm going to wait for the *demo* to pass judgement on it.
Also...it's probably been covered, but does ermor get these blessing effects too? I can see some really nasty unholy troops with all the magic ermor gets from its negative scales. Maybe death and astral for really frightening almost unbanishable elite undead.
I must say to Illwinter...you seem to be making dominions 2 signifigantly better than the first. It's always good to judge the quality of a game by the number of people demanding minor improvements and changes...it means they have no major issues.
