.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #3  
Old October 18th, 2003, 12:45 AM

johan osterman johan osterman is offline
Captain
 
Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
johan osterman is on a distinguished road
Default Re: Dominion effects

Quote:
Originally posted by apoger:
>Growth +2% pop/lvl, +xx? supply/lvl

Is that a one time 2% boost or 2% every turn?

>The lack of patrolling also makes Turmoil worse

What's the deal on patrol and unrest in Dom II?

>Since Order also reduces the benefit of Luck,

It did in Dom I as well. No change there.
Growth increases income by 2% per scale step, and growth by 0.2% per scale step. There is another thread on this somewhere.

Patrol reduces unrest in the same way as it did in dom 1, just that it is more punitive to raise taxes. The turmoil scale only affects income and not unrest.

Also I do not think anyone should be worried about Pangaea, if anything they have become significantly stronger by various changes in their unit rooster.

[ October 17, 2003, 23:50: Message edited by: johan osterman ]
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:49 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.