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  #1  
Old April 19th, 2001, 11:23 PM

blazefire blazefire is offline
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Default Re: Another race AI problem

it should read i don't know because i don't know what you're doing sorry i can't help you. i've only had the game for 2 weeks
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  #2  
Old April 20th, 2001, 05:48 AM
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pathfinder pathfinder is offline
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Default Re: Another race AI problem

hmmmm, I changed "combat sensor" to "combat to hit offense plus" and still get an error message similar to the combat sensor one. checked my spelling too.... I am confused!

DOH! I didn't check spelling close enough! had a small case "t" in "to" instead of a capital "T"....off to bed...

ah ain't a quittin' mah day job! sheesh!

[This message has been edited by pathfinder (edited 20 April 2001).]
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  #3  
Old April 20th, 2001, 07:25 AM

Aussie Gamer Aussie Gamer is offline
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Default Re: Another race AI problem

Well good on the game for finally reporting all these errors! <annoyed to the max>


The Toron have a fault in their boarding ships design file it is called the wrong thing.
Well at least it looks like all the MM designs are working OK.
Hope that the designers of these other great races fix them up soon....
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  #4  
Old April 21st, 2001, 12:33 AM
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Default Re: Another race AI problem

What exactly is the problem?
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Old April 21st, 2001, 01:02 AM

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Default Re: Another race AI problem

Incorrect or misspelled words in the AI design creation files.

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  #6  
Old April 21st, 2001, 10:47 AM
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Default Re: Another race AI problem

I cannot reporduce any error with the toron designs. Can you please be specific about the error? What is the exact error message? What exact error is in the boarding ship design?
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  #7  
Old April 21st, 2001, 11:06 AM

Trachmyr Trachmyr is offline
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Default Re: Another race AI problem

Well I dunno about the boarding ship, but the Fleets.txt fo the Toron has an error of using "optimal weapons range" instead of "optimal firing range".
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