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  #1  
Old October 23rd, 2003, 05:54 PM
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Kristoffer O Kristoffer O is offline
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Default Re: Map Making Options and Single Player

Quote:
Originally posted by Daynarr:


1 - Easy Research. Cost of research is 1/2 of normal.
2 - Normal Research. Same as it was in Dom I.
3 - Difficult Research. Cost of research is 2x of normal.
4 - Very Difficult Research. Cost of research is 3x of normal.

Actually this is not entirely right. The cost is one additional step up the cost scale, so the research cost of lvl 3 at high cost equals the resech cost of lvl 4 at normal cost.

low: 15-20-40-60-100-160-etc
normal: 20-40-60-100-160-260-etc
high: 40-60-100-160-260-420-etc
very high: 60-100-160-260-420-680-etc
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  #2  
Old October 24th, 2003, 07:39 AM

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Default Re: Map Making Options and Single Player

Quote:
Originally posted by Kristoffer O:
(snip)
low: 15-20-40-60-100-160-etc
normal: 20-40-60-100-160-260-etc
high: 40-60-100-160-260-420-etc
very high: 60-100-160-260-420-680-etc
Nearly 3000 pts for level 9 (if I calculate right, which is rare). So much for master enslave, flames from the sky and wish!

Some additional questions for further map making :
- is it possible to assign theme to an AI?
- are AI of imp difficulty choosing more often themes?
- is the AI able to perform blood hunt and rituals if situation permit, or is it restricted (hardcoded) to a few nations. Thinking here of Marignon with diabolical faith, or any other nations given circle master, either at start in scenario making or with a site.
- are the wrap around maps spherical (4 directions ) or cylindrical (2 directions) in their wrap?
- in doms I mountains didnt add resources to a province (to my dismay!). How terrain recognition and effect has changed? Will forests and mountains provinces have high resources intrinsicaly in Doms II?

Thanks in advance

[ October 24, 2003, 07:17: Message edited by: Pocus ]
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  #3  
Old October 24th, 2003, 07:45 AM

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Default Re: Map Making Options and Single Player

Quote:
Originally posted by geo981010:
(snip)
The good news is with the game going Gold, at least now Illwinter will likely start adding features shortly So perhaps sometimes soon these issues will be addressed... The advanced start might be tricky to add, but the castle and startup troops would seem to be not that complex (said as a person who has never seen their code, of course!).
as for the advanced start (multi starting provinces), some randomisation of what is in the provinces, and random shuffling (disabling/enabling some AIs without player knowledge), this can be done with an external utility which modify the map file. In fact such utility is nearly done (I will release it with the Rlyeh/Dreamlands map that is under way - I aim for december).
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  #4  
Old October 24th, 2003, 08:22 AM
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Default Re: Map Making Options and Single Player

Quote:
- is it possible to assign theme to an AI?
There is command to set a theme for each nation. It's "#specdom" command, but you will see it in manual.

Quote:
- are AI of imp difficulty choosing more often themes?
Any AI on any difficulty can choose any theme, so you never know what are you up against. Themes are not unbalancing because they cost design points (well, most of them).

Quote:
- is the AI able to perform blood hunt and rituals if situation permit, or is it restricted (hardcoded) to a few nations. Thinking here of Marignon with diabolical faith, or any other nations given circle master, either at start in scenario making or with a site.
Devs will know answer better then me.

Quote:
- are the wrap around maps spherical (4 directions ) or cylindrical (2 directions) in their wrap?
Spherical (4 directions).
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  #5  
Old October 24th, 2003, 08:49 AM

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Default Re: Map Making Options and Single Player

thanks for the answers.

Quote:
Originally posted by Daynarr:
quote:
- are the wrap around maps spherical (4 directions ) or cylindrical (2 directions) in their wrap?
Spherical (4 directions).
I have problem understanding what exactly does wrap-around. As province linking can be altered to our own choice (eg linking the provinces of two opposite edges), I suppose that the wraparound option is only used for scrolling purpose?

Also, am I right in assuming that you have no link detection algorithm in doms II, or does the one of Doms I still present, but optional?

What is a good map size? I was thinking of 4 1024x768 screen total, so 2048 x 1536 ? I know that with zoom it is not much an issue, but what are the average size of doms II maps made so far?

will we have a library of pre made sprites for forests and mountains? If no, do you feel its ok (for a fan made map) to use graphics from old games, like Heroes of Might and Magic III? I dont want to be accused of copyright infrigment (sp?)...

Last, what are the resolutions supported by doms II? 1024 is ok?

thank you again in sharing these infos.
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  #6  
Old October 24th, 2003, 09:35 AM
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Default Re: Map Making Options and Single Player

Quote:
Originally posted by Daynarr:
quote:
- are the wrap around maps spherical (4 directions ) or cylindrical (2 directions) in their wrap?
Spherical (4 directions). [/QB]
Not to nitpick (OK, who am I kidding? I am nitpicking ), but the typical wraparound theme (left to right and top to bottom) is not spherical; rather, it turns the map into a torus.

If you want a sphere, you should set thing up so that any "northernmost" Province is adjacent to every "northernmost" Province, and the same for "southernmost" Provinces - just like it is with big maps of the whole Earth.
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  #7  
Old October 24th, 2003, 09:52 AM

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Default Re: Map Making Options and Single Player

thats my fault, I'm loosy when it comes to 3D
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