.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 19th, 2001, 11:21 PM

blazefire blazefire is offline
Private
 
Join Date: Apr 2001
Location: Bethlehem,PA,U.S.
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
blazefire is on a distinguished road
Default i\'ve started a game for 20 turns need help

ok. i've started a game with cluster as a map. i have destroters as my ship and i'm researchin light cruisers. i have point defensins level 2, depleted uranium cannons lv5, shields level 3, i've reshearched military science once, and physics,twice. i have a fleet of 5 ships in my homeworld all destroyers. i have around five shipyards and alot of minerals what should i research next after ships. i want to do my shields up to level three but would that be the best way to go and how do i get mines. i've incountered no AI yet.
Reply With Quote
  #2  
Old April 19th, 2001, 11:46 PM

Aussie Gamer Aussie Gamer is offline
Sergeant
 
Join Date: Jan 2001
Location: Brisbane, Queensland, Australia
Posts: 215
Thanks: 0
Thanked 0 Times in 0 Posts
Aussie Gamer is on a distinguished road
Default Re: i\'ve started a game for 20 turns need help

Get stellar stuff first- solar panels and like that.
Build some single missile destroyers with supply pods and solar panels and explore out. Find them on their systems.
Mines are in Industry field.
Get your reseach up ( research field for research buildings) and colonise, colonise and oh yer! colonise.
Reply With Quote
  #3  
Old April 19th, 2001, 11:52 PM

Trachmyr Trachmyr is offline
Sergeant
 
Join Date: Dec 2000
Location: Miami, FL U.S.A.
Posts: 290
Thanks: 0
Thanked 0 Times in 0 Posts
Trachmyr is on a distinguished road
Default Re: i\'ve started a game for 20 turns need help

I agree, research Astrophysics and then Stellar Harnessing... I would also reseach Planetary Weapons to get Planetary Napalm incase you need to glass some planets in the future.
Reply With Quote
  #4  
Old April 20th, 2001, 12:32 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: i\'ve started a game for 20 turns need help

Since you have physics lev 2, I suggest you research and use Phased polaron beams.
You'll be able to ignore the shields of the enemy when you meet them.

Since you don't have any enemies right now, I suggest you research construction, then fighters. Instead of spending points maintaining ships, you can spend points to build an unlimited number of fighters & other units.

Build anything that's maintenance-free.
Reply With Quote
  #5  
Old April 20th, 2001, 04:17 AM

Marty Ward Marty Ward is offline
Second Lieutenant
 
Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
Marty Ward is on a distinguished road
Default Re: i\'ve started a game for 20 turns need help

Since you have Point Defense 2, Shields 3 and Physics 2 you are well on your way to building ships that can Last the entire game and not be outclassed. If I were you I would research Phased Polaron Beams to level 5, PD to level 5 and shields to level 5. Destroyers equiped with these items can hold off Cruisers and BC in tactical combat. With a destroyer or two full of PD 5 you can make yourself immune to almost any missile or fighter attack.
After you get to those levels take your pick. Stellar Harnassing is great. Bigger ships, engines, repair, sensors and combat support will all be needed and cost a fair amount of research. If you are the paranoid type research industry to get mines. If you are real paranoid, research warheads too.
The biggest thing to remember is COLONIZE everything. And build lots of research facilities. You really don't need a big fleet unless you wish to go conquering or the enemy finds you.

[This message has been edited by Marty Ward (edited 20 April 2001).]
Reply With Quote
  #6  
Old April 20th, 2001, 07:20 AM

Aussie Gamer Aussie Gamer is offline
Sergeant
 
Join Date: Jan 2001
Location: Brisbane, Queensland, Australia
Posts: 215
Thanks: 0
Thanked 0 Times in 0 Posts
Aussie Gamer is on a distinguished road
Default Re: i\'ve started a game for 20 turns need help

Gentlemen...

I think that we are in agreement.

COLONISE
COLONISE
COLONISE

Don't worry about meeting them until you get yourself settled into about 20 good worlds if you can.
Reply With Quote
  #7  
Old April 20th, 2001, 07:48 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: i\'ve started a game for 20 turns need help

Yeah, colonize every dirtball you come across.

Once you have PD5, PPBs, go for planet utilization, and convert those crappy planets into Optimal, 255% resources, breathable worlds .

Get stellar manip and crush asteroids into planets. Colonize them .

Then build some Dyson spheres and colonize them .

[This message has been edited by suicide_junkie (edited 20 April 2001).]
Reply With Quote
  #8  
Old April 21st, 2001, 01:14 AM

Nitram Draw Nitram Draw is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
Nitram Draw is on a distinguished road
Default Re: i\'ve started a game for 20 turns need help

Yes, the map should flash "COLONIZE" at the beginning of every turn, just in case you forget how important it is
Reply With Quote
  #9  
Old April 21st, 2001, 01:21 AM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: i\'ve started a game for 20 turns need help

Personally, with that all that good ship building stuff already done I'd branch out into something diffrent.

Construction is good - build some maintenance free units rather than ships, but I would be building up a plantary assault force - troops and landing ships to steal the AI's planets. If you spend some time and resources on this you should be able to take entire systems from an AI just a few turns after finding their space.

I would also considr Intel - gt yourself up to level 2 or 3 and build up a big intel output. Most AIs don't develop much intel until later and you can steal ships / planets from them quickly and safely with a good intel base bhind you.

------------------
There is an exception to every rule. Including this one.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:47 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.