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  #1  
Old October 27th, 2003, 07:35 PM
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Default Re: Various questions about Dom II

Space pauses the batle, Q exits the batle.

Edit-K.O was faster...

[ October 27, 2003, 18:34: Message edited by: Nerfix ]
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Old October 27th, 2003, 10:45 PM
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Default Re: Various questions about Dom II

I think it can help to have several smaller squads under different commanders, sometimes. One consideration is that when the leader dies or routs, their troops usually do too. So if a huge number of men are under one leader, there is the risk of a mass retreat. The same is true of ordinary casualties - there is still some chance of a huge group routing - all eggs in one basket.

With units in smaller Groups, you can also get an effect where a small group that has been fighting routs, but other fresh Groups have no morale check at all, and fill in the gap. Since the routed units are likely to be wounded, this can actually reduce your overall casualties from a battle - sometimes fleeing to fight another day is a good thing - sticking around while nearly dead often isn't a good idea.

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Old October 29th, 2003, 06:00 AM

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Default Re: Various questions about Dom II

Quote:
Originally posted by TomWChick:
BTW, I hope all these side-specific bonuses such as more expensive mercs, cheaper temples, and whatnot are listed somewhere! I haven't studied the nation descriptions closely and I don't have a final draft of the manual, but I'd hate to think those sort of important details are kept under the hood. On the whole, you guys did a fantastic job with the tool tips and I think it'll make the game a *lot* more accessible to new players.
Speaking of sending complaints to the editor, that'd be mostly me. I wish I could have documented every single facet of the game in the manual, but then it would need to come with its own UPS truck just to transport it around. Space and time considerations mean some things aren't in there (which, yeah, may not be great PR, but it's the truth) but I did try very hard to get in all the critical things. For example, I put in as much of the mathematics behind things as I could get my hands on! I think it is pretty solid, all in all.

For the rest, I'm hoping Online FAQs, the info stream from Illwinter, and the experiences of all the people here will fill in the gaps. They're mostly things like the fact Pangaea has a higher price for mercs. I never even heard about that one before!
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Old October 29th, 2003, 03:35 PM
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Default Re: Various questions about Dom II

Quote:
Originally posted by TomWChick:
On the whole, you guys did a fantastic job with the tool tips and I think it'll make the game a *lot* more accessible to new players.
Im holding off most of my comments and wishlist but since you mentioned them.. my machine is too fast. I wish space-bar would pause tips like it pauses combat.

Quote:
Originally posted by Psitticine:
Speaking of sending complaints to the editor, that'd be mostly me. I wish I could have documented every single facet of the game in the manual, but then it would need to come with its own UPS truck just to transport it around.
Sounds like a market opportunity for someone to do a Strategy Guide

[ October 29, 2003, 13:36: Message edited by: Gandalf Parker ]
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #5  
Old October 30th, 2003, 02:29 AM

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Default Re: Various questions about Dom II

Quote:
Originally posted by Gandalf Parker:
quote:
Originally posted by Psitticine:
Speaking of sending complaints to the editor, that'd be mostly me. I wish I could have documented every single facet of the game in the manual, but then it would need to come with its own UPS truck just to transport it around.
Sounds like a market opportunity for someone to do a Strategy Guide
I'd love to do one. I'd rather have everything in the manual in the first place, but a seperate strategy guide would at least let people choose whether they want to pay for the additional printing costs or not.

Oh, Riiiichard!
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