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October 28th, 2003, 10:58 AM
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Brigadier General
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Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
Thanks: 12
Thanked 165 Times in 22 Posts
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Re: battle recorder speeds - fast forward possible?
A fast forward was actually present previously in Dominions II. But unfortunatelly it introduced some serious bugs and that's why it was removed.
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October 28th, 2003, 11:26 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
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Re: battle recorder speeds - fast forward possible?
and do you think it will return a day, or it is a feature which is secondary of importance for you?
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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October 28th, 2003, 03:15 PM
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Second Lieutenant
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Join Date: Oct 2003
Posts: 410
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Re: battle recorder speeds - fast forward possible?
This is a major issue. I beg you to do whatever is possible to put the speed control back in.
I am already skipping battles. I only go back and watch when I take heavier losses than expected. This after 1 day with the demo.
The ability to adjust battle play speed should be a top priority.
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October 28th, 2003, 05:17 PM
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Major
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Join Date: Sep 2003
Location: The Forest of Avalon
Posts: 1,162
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Thanked 50 Times in 11 Posts
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Re: battle recorder speeds - fast forward possible?
I think a slider would be really great. Ideally I would like battles to have quicktime-like controls. Failing that, more speeds would be really nice.
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October 29th, 2003, 01:02 AM
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Sergeant
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Join Date: Sep 2003
Location: Austin, TX
Posts: 262
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Re: battle recorder speeds - fast forward possible?
I'd agree...this is my greatest request and the one thing I find lacking in Dominions 2.
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October 29th, 2003, 11:22 AM
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Private
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Join Date: Oct 2001
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Re: battle recorder speeds - fast forward possible?
Hear, hear! I really miss this as well.
As I said elsewhere, I understand the new graphics tech must have been a lot of work (it shows! bravo!) and it obviously wasn't easy to work in a variable speed. But ultimately, I'm afraid the replays are of extremely limited value if you have to watch the entire thing at one speed.
-Tom
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October 29th, 2003, 11:58 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
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Re: battle recorder speeds - fast forward possible?
Has someone tried to put his FPS to the maximum supported by his hardware -fps 999, and then disabling the background in the tac battle (key w). Perhaps the game will run at a fast enough speed. Then when you are at the situation you want to check, restore the background (w key).
Though I wonder what can be the technical issue they encounter. Ideally the data engine & renderer have only a unidirectional link data>renderer, so shutting down the rendering should pose no problem (you should be able to have a text Version of the tac replay for example, without too much hassle). Calculate the rounds as fast as possible (limited my CPU power only), then reconnecting the renderer so that the display his restored and synchronized.
???
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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