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Old April 21st, 2001, 04:39 PM
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Default Re: v135a and basic_v135a Klingons and Romulans posted in mods archive

God Emperor I had a small problem with your modification: The turn time for the AI increased dramatically and when I analysed the problem I saw the reason was the fighter launch group of 2 you gave the Romulans and Klingons. I don't want to repeat the arguments for larger fighter Groups (see special topic from me on this) but 2 is definitely not a reasonable choice unless you have a very powerful computer!
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Old April 22nd, 2001, 04:58 AM

God Emperor God Emperor is offline
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Default Re: v135a and basic_v135a Klingons and Romulans posted in mods archive

Q,
Thanks for that. It must have been in the base file I used. Where is the launch setting located? I'll change it to five once you let me know...
GE

PS: Found it in strategy file. Will post update...

[This message has been edited by God Emperor (edited 22 April 2001).]
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