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  #1  
Old November 2nd, 2003, 12:04 AM

Zerger Zerger is offline
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Default Re: Dominions 2. AI. Suggestions, that how to fix it.

Quote:
Originally posted by st.patrik:
JK posted Last week that he was going to be away until Sunday. So no, he probably hasn't been reading this thread the Last few days

I'm sure he'll see it when he gets back - it seems the devs are usually pretty good about keeping up with stuff that's being talked about.
Actually that was Kristoffer if I am correct. JK is Online quite a lot -> just check out that who is Online, his name is there usually.
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  #2  
Old November 2nd, 2003, 12:06 AM
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PvK PvK is offline
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Default Re: Dominions 2. AI. Suggestions, that how to fix it.

Actually, I wonder how many of the people who are having an easy time with the AI, are already expert human players.

Personally, I am getting nailed by the AI!

PvK
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  #3  
Old November 2nd, 2003, 12:15 AM

Zerger Zerger is offline
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Default Re: Dominions 2. AI. Suggestions, that how to fix it.

Quote:
Originally posted by PvK:
Actually, I wonder how many of the people who are having an easy time with the AI, are already expert human players.

Personally, I am getting nailed by the AI!

PvK
Odd, I am not a vet, but I can easily beat the dominions 2. impossible AIs.
The AI is very weak in many ways.

[ November 01, 2003, 22:15: Message edited by: Zerger ]
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  #4  
Old November 2nd, 2003, 12:26 AM

-Storm- -Storm- is offline
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Default Re: Dominions 2. AI. Suggestions, that how to fix it.

Quote:
Originally posted by Aristoteles:

1. The AI is massing weak troops
2. The AI wont protect his pretender/commanders/priests/mages
3. The AI wont build forts
4. The AI's battlefield tactics could be better
5. The AI is making very odd things. IE. wandering around with his pretender alone etc.
6. The AI won't stay in a province, it is always moving his armies.
7. The AI won't make complex strategic maneuvers. IE. Making a focused attack against a province.
8. The AI won't equip his supercombatants..at least I've never seen that in the demo.

Period. Fix these, and we will be happy.

Just a little addition for 1. -> The AI should recruit heavy/elite units, and make complex/varied armies.

[ November 01, 2003, 22:28: Message edited by: -Storm- ]
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  #5  
Old November 2nd, 2003, 12:40 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Dominions 2. AI. Suggestions, that how to fix it.

Quote:
Originally posted by PvK:
Actually, I wonder how many of the people who are having an easy time with the AI, are already expert human players.

Personally, I am getting nailed by the AI!

PvK
Most of them are playing with indeps at 2 or 3 which makes it really easy to rush the AI. If the AI is set to impossible level it actually becomes even easier than that since they have "lied" to the AI and told it to choose its actions planning for a long conflict instead of a short one.

If you are playing with the AI set at a level about equal to the game settings then you are getting a more realistic result. You can write-off the rest of them (and some which may even be multiples of one player) since an AI which takes into account every setting posibility is unlikely to ever get created in this game.

[ November 01, 2003, 22:43: Message edited by: Gandalf Parker ]
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #6  
Old November 2nd, 2003, 01:21 AM

HJ HJ is offline
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Default Re: Dominions 2. AI. Suggestions, that how to fix it.

Quote:
Originally posted by PvK:
Actually, I wonder how many of the people who are having an easy time with the AI, are already expert human players.

Personally, I am getting nailed by the AI!

PvK
It might also have to do with the style of play. I also mostly roleplay, and take my time to savor the moments (until it abruptly ends at turn 40, of course). I mostly make contact with the AI around turn 20, and even then it's usually just the skirmishing for the rest of the demo instead of the charge towards the capitol. People who rush the AI the way they play in MP are always going to beat it senseless - but that's what that style of play is geared toward anyway: beating the opponent senseless. I've seen this happen with other games as well, such as Total War, where people complaining about the AI immediately go for the kill, and then wonder why did the kill happen.

I'm not saying there is no room for improvement, and I would be more than happy to see the improvements, but there are other things to take into consideration as well in these discussions.

[ November 01, 2003, 23:23: Message edited by: HJ ]
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  #7  
Old November 2nd, 2003, 10:18 AM

MStavros MStavros is offline
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Default Re: Dominions 2. AI. Suggestions, that how to fix it.

Quote:
Originally posted by -Storm-:
quote:
Originally posted by Aristoteles:

1. The AI is massing weak troops
2. The AI wont protect his pretender/commanders/priests/mages
3. The AI wont build forts
4. The AI's battlefield tactics could be better
5. The AI is making very odd things. IE. wandering around with his pretender alone etc.
6. The AI won't stay in a province, it is always moving his armies.
7. The AI won't make complex strategic maneuvers. IE. Making a focused attack against a province.
8. The AI won't equip his supercombatants..at least I've never seen that in the demo.

Period. Fix these, and we will be happy.

Just a little addition for 1. -> The AI should recruit heavy/elite units, and make complex/varied armies.

Yes, yes, yes.
This is a more accurate list, than mine.
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